Radius of curvature of a Projectile

AI Thread Summary
The discussion focuses on calculating the radius of curvature for a projectile's trajectory at the point where its velocity makes an angle of θ/2 with the horizontal. The initial formula proposed was u^2/gcos(θ/2), but discrepancies arose regarding the correct velocity components and their relationship to the angle. Participants emphasized the importance of using vector notation for clarity and correctly resolving the velocity components. The final formula derived for the radius of curvature is u^2/(gcos^3(θ/2)), indicating a consensus on the correct approach. The thread also briefly touches on the development of an algorithm for calculating the radius of curvature for irregularly shaped objects in images.
konichiwa2x
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Hi,
A particle is projeted with a velocity 'u' at an angle \theta with the horizontal. Find the radius of curvature of the parabola traced out by the particle at the point where the velocity makes an angle \theta/2 with the horizontal.
I got u^2/gcos\theta/2 but my book gives a different answer.
Can someone please help me?
 
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Well, since you do not claim to have difficulty with the concept of radius of curvature or anything else, I sugest you post your work so we can see where you've gone wrong.
 
radius of curvature = velocity^2/acceleration acting normal to the path towards the centre

when the angle the velocity makes with the horizontal becomes \theta/2 , v = ucos\theta/2 + u sin\theta/2

resul v = u^2
resolving 'g' along the perpendicular towards the centre, I got gcos\theta/2


so Radius of c = \frac{u^2}{gcos\theta/2}
 
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<br /> v_y ^2= u_y ^2+ 2a_ys<br />
Let the upward direction as positive
For the y-components and
\theta
<br /> 0 = u^2{ \sin^2{\theta}} -2gh<br />
<br /> h = \frac {u^2 {\sin^2{\theta}}}{2g}<br />

For the \frac {\theta}{2}
h = \frac {u^2 {\sin^2{\frac {\theta}{2}}}}{2g}
 
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The velocity should include both the x- and the y-velocity components. The normal acceleration is fine since the velocity is tangential to the path of the projectile. The x-component of the velocity will be u\cos(\theta), but the y-component changes, since the projectile is accelerating in the y direction. The problem here is that the angle that the projectile makes with the origin is not \theta /2.
 
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so is the velocity vector ucos\theta + usin\theta/2 ??
 
For the y-component of the velocity at the point where its angle with the horizontal is \theta / 2 you can use the fact that

\tan(\theta /2) = v_y/v_x

This comes for the fact that the velocity vector at any stage in the motion is the resultant of the x-velocity component and y-velocity component of the motion. The angle theta/2 is the angle that the velocity vector is making at that stage with its x-velocity component.

To be mathematically correct you should rather write you equation in vector notation

\vec{v} = \hat{i}v_x + \hat{j}v_y

where the hat vectors are unit vectors in the direction of the x- and y-axes. Just writing a plus between the two components is misleading.
 
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yup i did all that first itself

tan\theta/2 = \frac{usin\theta - gt}{ucos\theta}

so do i do this?
v = (ucos\theta) + (usin\theta - gt)

so do i take the magnitude of this and divide it by gcos\theta/2
 
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Close, but you do not know the time. From the first equation in my previous post we have that

v_y = v_x \tan(\theta / 2)

which gives us the unknown y-velocity component in terms of the known x-velocity component.
 
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  • #10
ok thanks

so v = utan\theta/2j + ui

v^2 = u^2tan^2\theta/2 + u^2
v^2 = u^2sec^2\theta/2

radius of curvature = \frac{u^2sec^2\theta/2}{gcos\theta/2}

= \frac{u^2}{gcos^3\theta/2}

is it correct now?
 
  • #11
The x-component of the velocity stays the same during all of the motion of the projectile and is given by

u\cos(\theta)

which means that accoding to the formula in my presvious post that the y-component of the velocity at the required position will be

u\cos(\theta)\tan(\theta /2)
 
  • #12
hi,
could you please help me,how to write an algorithm to calculate the radius is measured in steps of 3 degree of projected objects (irregular shaped objects in an image), then the algorithm will be converted to Matlab code.
 
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