gonegahgah said:
So in other words, if you are steady in deep space and something accelerates relative to you it will appear to animate slower; but if you are steady in gravity and something accelerates relative to you - on the same world line - it will not animate slower than you?
If you're "steady in gravity" (which I interpret as being held at a constant altitude above a fixed point on the surface of a non-rotating spherical mass) and something accelerates relative to you, then it's not on the same world line. Don't forget that a world line is a curve in spacetime, not in space, so if two objects move on the same paths in space, but with different velocities, their world lines are different.
If the other clock is accelerating relative to you but staying at your altitude the whole time, it should speed up, not slow down, because its world line is closer to a geodesic (free fall) than yours. (A higher "sideways" velocity will bring it closer to being in orbit. An orbit is a free fall that misses the Earth but fails to escape it. The world line of an object in free fall is a geodesic. A geodesic is a curve of maximum proper time. So a clock with a higher "sideways" velocity should tick faster).
For example, suppose that you're standing on the ground of a non-rotating planet right next to a train track that's been built along a great circle around the planet, and that you have two synchronized clocks. You put one of them on the train and send it off to go around the planet. When it comes back it will be ahead of yours, unless of course its speed around the planet was much faster than the speed needed for a low altitude orbit. If it goes fast enough, it will behind yours when it gets back.
gonegahgah said:
So in deep space we apply the accelerating rule but in gravity we discard the accelerating rule completely and instead substitute it with the world line rule?
Actually there's only one rule: What a clock measures is the integral of \sqrt{-g_{\mu\nu}dx^\mu dx^\nu} along the curve in spacetime that represents its motion. In other words, it measures the proper time of its world line. (In an inertial frame in 1+1-dimensional SR, the expression above can be simplified to \sqrt{dt^2-dx^2}).
The "standard time dilation in SR", "time dilation due to acceleration in flat spacetime" and "time dilation due to curvature of spacetime" are all special cases. The standard time dilation formula compares the proper times of two straight world lines. What I've been calling "time dilation due to acceleration" compares the proper times of two hyperbolic world lines associated with opposite ends of a solid object. Gravitational time dilation is also usually about comparing the world lines on opposite ends of a solid object (e.g. two different floors of the same building), but in curved spacetime.
In complicated situations, it's pointless to try to use the rules that apply to special cases separately. You're just going to have to calculate the proper time along each clock's world line.