Rotational Kinematics: Slowing Down Turntable

AI Thread Summary
The discussion focuses on solving a problem involving a turntable that slows down due to constant angular deceleration after the motor is turned off. The initial angular velocity is calculated as 2 * pi * f_0, but there is confusion regarding the correct expression for angular acceleration and the total angle spun while slowing down. Participants emphasize the importance of using analogs from linear motion to simplify the problem, noting that frequency can be converted to angular velocity. The conversation highlights that understanding these relationships can clarify the solution process. Ultimately, the problem is deemed manageable once the concepts of angular acceleration and frequency are reframed.
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Homework Statement



A turntable is a uniform disc of mass m and radius R. The turntable is initially spinning clockwise when looked down on from above at a constant frequency f_0. The motor is turned off at t=0 and the turntable slows to a stop in time t with constant angular deceleration.

a. What is the magnitude of the angular acceleration of the turntable? Express your answer in terms of f_0 and t

b. What is the magnitude of the total angle Δθ in radians that the turntable spins while slowing down? Express your answer in terms of f_0 and t

Homework Equations



We have to find them!

The Attempt at a Solution



I know that the initial angular velocity is = 2 * pi * f_0

I'm not very good at maths but I think the solution to part a is derived from differentiating the equation for angular velocity. I did that and got my answer as angular acceleration = - 2 * pi * (f_0)^2 which is wrong. I'm not sure where I went wrong though. As for part b, I tried integrating the equation of angular velocity but I'm getting a wrong answer as well?
 
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You can get away without using any calculus if you make use of the usual kinematic formulas. All the formulas for linear motion have their counterparts for angular motion. They are even of the same form, but use angular variables instead of linear ones.

Take for example the formula for velocity from rest when there is a constant acceleration: v = at. Its angular motion analog is ##ω = \alpha t##. All the other basic kinematic formulas can be similarly "translated".

Imagine that the same problem was given to you in linear form: "An object of mass m is moving to the right on a level surface with initial velocity vo. At time to its propulsion is switched off and It slows to a stop after time t with constant acceleration. What's the magnitude of the acceleration? How far will the object travel while it is slowing down?" How would you go about solving that problem? What formulas would you use?
 
That's a really useful simplification, thanks.
However, what would be the linear motion counterpart for frequency?
 
hb20007 said:
That's a really useful simplification, thanks.
However, what would be the linear motion counterpart for frequency?

Frequency is a sort of "lap counter" or "event counter" form of angular frequency; ##ω = 2 \pi f##. When dealing with angular motion we usually convert f's to ω's as soon as possible :smile: It's ω that has velocity as its analog.
 
Thanks once again. The question actually wasn't difficult at all but I struggled with it because I expected it to be so. Once you showed me how to eliminate the concepts of angular acceleration and frequency I could think clearly and I just got the answer
 
hb20007 said:
Thanks once again. The question actually wasn't difficult at all but I struggled with it because I expected it to be so. Once you showed me how to eliminate the concepts of angular acceleration and frequency I could think clearly and I just got the answer

Excellent news :smile: It can often be helpful to look at "new" concepts from the point of view of ones you've already mastered.
 
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