Sliding Box: Determining Distance Traveled with Newton's Laws

AI Thread Summary
The discussion revolves around calculating the distance a box slides after being pushed, given a coefficient of kinetic friction of 0.18 and an initial speed of 4.1 m/s. Participants suggest using the work-energy theorem and the equations of motion to determine acceleration and distance traveled. It is clarified that the mass of the box can be treated as a variable that cancels out in the equations. The net force and normal force are discussed, with emphasis on understanding the horizontal and vertical components of motion. Ultimately, the participants arrive at the conclusion that the acceleration can be derived from the frictional force acting on the box.
tigerwoods99
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Homework Statement



A box is given a push so that it slides across the floor. How far will it go, given that the coefficient of kinetic friction is 0.18 and the push imparts an initial speed of 4.1 m/s?

Homework Equations



MG of the object = mass * 9.8
Friction = mg * 0.18


The Attempt at a Solution



//


ANY HELP WOULD BE MUCH APPRECIATED
 
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Hi tigerwoods99! :smile:

Use the work-energy theorem …

work done = change in energy :wink:
 
sorry, I am not familiar with this theorem
 
tigerwoods99 said:
sorry, I am not familiar with this theorem

oops! :redface:

In that case, find the acceleration from µ = 0.18, and then use one of the standard constant acceleration equations, with vi = 4.1 and vf = 0. :smile:
 
That would make sense. I know the acceleration has to be negative because it comes to a stop, the acceleration is -> (direction) and the friction is <- (direction)

Are these the formulas I could use to find the acceleration using mu? I have a feeling i have to know the weight of the object though to find the mg and fn
a = Fnet/m
Ffriction = Fnormal * mu



Vi: 4.1 m/s
Vf: 0 m/s
D:
A:
T:
 
If a=Fnet/m, Fnet=Fnormal*mu, and Fnormal=mg, then a=?
 
yes, i understand the formulas but how do i get the values for the different forces, if the mass of the object is unknown?
 
Just assume the mass is m and try it. You'll find that m cancels out.
 
A = Fnet/m
A = (Fnormal *mu)/m

A = (Fnormal *u) ?
So how would I find the FN
 
  • #10
Fn exactly balances gravity, or else the object would accelerate in the y direction. So Fn=mg.

BTW:

A = (Fnormal *mu)/m
A = (Fnormal *u) ?

Think about that. What's mu?
 
  • #11
mu = mg/9.8 * u
 
  • #12
"mu" is a single constant, representing the coefficient of friction. It is not m*u, so mu/m isn't equal to u (which is meaningless).
 
  • #13
thats what i thought, but wasn't sure becuase i am used to seeing it as just u
 
  • #14
a = fnet/m
a = (fnormal * mu)/ m
a = (mg * mu)/m
a = gravity * mu

but becuase the object is moving vertically there is no acceleration
 
  • #15
Yes, that's right
 
  • #16
Hi tigerwoods99! :smile:

(just got up :zzz: …)
tigerwoods99 said:
A = Fnet/m
A = (Fnormal *mu)/m

A = (Fnormal *u) ?
So how would I find the FN
tigerwoods99 said:
mu = mg/9.8 * u
tigerwoods99 said:
thats what i thought, but wasn't sure becuase i am used to seeing it as just u

(oh, if only everybody had a Mac instead of a PC, with a sensible keyboard! :rolleyes:)

have a mu … µ :wink:
tigerwoods99 said:
a = fnet/m
a = (fnormal * mu)/ m
a = (mg * mu)/m
a = gravity * mu

but becuase the object is moving vertically there is no acceleration

(try using the X2 tag just above the Reply box :wink:)

Are you confusing the vertical and horizontal accelerations?

Vertically, a = 0, and Fnet = N - mg, so N = mg.

Horizontally, Fnet = µmg, so ma = µmg. :smile:
 
  • #17
thanks i got it!
 
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