Solve Velocity 4-Vector Homework

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    4-vector Velocity
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Homework Help Overview

The discussion revolves around transforming the velocity of an object represented as a 4-vector from one reference frame to another using the Lorentz transformation. The subject area is special relativity, specifically focusing on 4-vectors and their transformation properties.

Discussion Character

  • Exploratory, Conceptual clarification, Mathematical reasoning

Approaches and Questions Raised

  • The original poster attempts to apply the 4-vector technique to transform velocity but expresses confusion about the expected results. Some participants question the clarity of the 4-vector technique and suggest defining it more explicitly. Others provide insights into the mathematical formulation of the 4-velocity and the Lorentz transformation.

Discussion Status

Participants are actively engaging with the problem, with some providing helpful mathematical insights and clarifications. There is a recognition of the need for clearer definitions and equations related to the 4-vector technique. The discussion is ongoing, with participants exploring various aspects of the transformation process.

Contextual Notes

There is an indication that the original poster may have misunderstood certain aspects of the transformation, and the discussion includes attempts to clarify the relevant equations and concepts. The use of LaTeX for mathematical expressions is also a point of focus, suggesting a learning process in progress.

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Homework Statement


Given
Space Time Coordinate of object <t, x, y, z> = <0, 0, 0, 0>
Velocity of object as Vector <betaX, betaY, betaZ> = <.866, 0 ,0>
Velocity of target reference frame as Vector <betaX, betaY, betaZ> = <-.866, 0 ,0>

Transform velocity of object to the target reference frame using the 4-vector technique.

Homework Equations



The Attempt at a Solution


[/B]Following directions from a source on the internet...

Velocity as a 4-vector (tau, vx, vy, vz)
= <1, betaX, betaY, betaZ>
= <1, 0.866, 0.0, 0.0>

magnitude of 4-vector
= Sqrt( 1 + betaX * betaX + betaY * betaY + betaZ * betaZ )
= 1.3228590249909473

Velocity as a 4-vector normalized (tau, x, y, z)
= <1/magnitude, betaX/magnitude, betaY/magnitude, betaZ/magnitude>
= <0.7559384493044097, 0.6546426970976188, 0.0, 0.0>

Transform the 4-vector where L is the Lorentz Transform populated for the target velocity:
v' = Lv

resulting in v'(tau, x, y, z)
= <2.6454852575216505, 2.6183403845739543, 0.0, 0.0>

? I should be getting a vx value somewhere around .98c. Totally lost.
 
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If you think you're totally lost, I'm lost trying to figure out what you're doing. First, I suggest stating what the 4-vector technique is. Is that the Lorentz transformation of 4-vectors? Perhaps you could state the relevant transformation equations?
 
To give a start and also help you with some latex. If a particle has a velocity ##u## in the x-direction with gamma factor ##\gamma_u##, then its four-velocity is:

##(u_{\mu}) = (\gamma_u, \gamma_u u, 0,0)##
 
PeroK said:
To give a start and also help you with some latex. If a particle has a velocity ##u## in the x-direction with gamma factor ##\gamma_u##, then its four-velocity is:

##(u_{\mu}) = (\gamma_u, \gamma_u u, 0,0)##

That helps a lot. I am going to spend some time working the problem (and my latex).
 
MikeLizzi said:
That helps a lot. I am going to spend some time working the problem (and my latex).

I think I got it!
It took a couple days to learn latex but PeroK's hint and seeing the formulas clearly made me realize what I was doing wrong.

Here's the latex by the way (still working on format)

The Lorentz Transformation is defined as

$$\lambda=
\begin{bmatrix}

\gamma & -\gamma\beta_x & -\gamma\beta_y & -\gamma\beta_z \\
-\gamma\beta_x & 1+\frac{(\gamma -1)\beta_x^2}{\beta^2} & \frac{(\gamma -1)\beta_x\beta_y}{\beta^2} & \frac{(\gamma -1)\beta_x \beta_z}{\beta^2} \\

-\gamma\beta_y & \frac{(\gamma -1)\beta_x\beta_y}{\beta^2} & 1+\frac{(\gamma -1)\beta_y^2}{\beta^2} & \frac{(\gamma -1)\beta_y\beta_z}{\beta^2} \\

-\gamma\beta_z & \frac{(\gamma -1)\beta_x\beta_z}{\beta^2} & \frac{(\gamma -1)\beta_y\beta_z}{\beta^2} & 1+\frac{(\gamma -1)\beta_z^2}{\beta^2}

\end{bmatrix}
$$

Where v is the velocity of S with respect to S' and
$$\beta_x = v_x/c$$
$$\beta_y = v_y/c$$
$$\beta_y = v_y/c$$
$$\beta^2 = \beta_x^2 + \beta_y^2 + \beta_z^2$$
$$\gamma = \frac{1}{\sqrt{1-\beta^2}}$$

The velocity 4-vector in reference frame S' is defined as
$$u'_\mu=
\begin{bmatrix}
\gamma_{u'} \\
\gamma_{u'} u'_x \\
\gamma_{u'} u'_y \\
\gamma_{u'} u'_z
\end{bmatrix}
$$
Where u' is the 3-vector velocity of an object with respect to the S' reference frame and gamma is the gamma value using u'.

The velocity 4-vector in reference frame S is defined as
$$u_\mu=
\begin{bmatrix}
\gamma_{u} \\
\gamma_{u} u_x \\
\gamma_{u} u_y \\
\gamma_{u} u_z
\end{bmatrix}
$$
Where u is the 3-vector velocity of an object with respect to the S reference frame and gamma is the gamma value using u.

Thanks PeroK !
 

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