Solving Projectile Motion in Fluid: How Far Will It Go?

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Discussion Overview

The discussion revolves around the problem of determining how far a projectile will travel in a fluid, specifically water, before being stopped by water resistance. The participants explore the dynamics of projectile motion in a fluid, focusing on the effects of drag and the relationship between kinetic energy and work done by resistance.

Discussion Character

  • Exploratory
  • Technical explanation
  • Mathematical reasoning
  • Debate/contested

Main Points Raised

  • One participant proposes using the work-energy principle, comparing the kinetic energy of the projectile to the work done by water resistance, but notes the interdependence of velocity and resistance complicates the analysis.
  • Another participant suggests setting up a differential equation to model the motion, assuming all parameters are known.
  • Concerns are raised about the clarity of the physical setup, with one participant indicating that if the motion is one-dimensional and only subject to inertial fluid drag, the position may be logarithmic with time, implying the projectile will not come to rest in a finite time.
  • There is a suggestion to reframe the question in terms of how far the projectile travels before its velocity is significantly reduced (e.g., by 99%).
  • One participant emphasizes the need for a force balance approach, proposing a specific differential equation to describe the motion under drag forces.
  • Another participant questions the formulation of the initial differential equation, suggesting a correction involving a negative sign to account for the direction of the drag force.
  • Integration of the corrected equation is discussed, leading to a formula for velocity as a function of time.

Areas of Agreement / Disagreement

Participants express differing views on the physical setup and the appropriate mathematical approach to the problem. There is no consensus on a definitive method to solve the problem, and multiple competing models and interpretations remain present.

Contextual Notes

The discussion highlights limitations in the assumptions made about the physical setup, the dependence on specific parameters, and the unresolved nature of the mathematical steps involved in modeling the projectile's motion.

Anders0304
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If you fire a projectile in a fluid, say water. How far will it go before the water resistance stops it.

I know that water resistance is F=½*ρ*v^2*A*Cd
If I know the kinetic energy of the projectile my first impression was that it would simply be the work done by the water resistance vs the energy of the projectile:
E=½mv^2 and W=F*d, where d is distance traveled. But since the velocity of the projectile is reduced with distance because of the water resistance, the water resistance itself is lowered because of the lower velocity. It seems like one variable is dependent on the other. Is there any way to solve this?

also thanks in advance
 
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I am currently facing the same issue and am wondering, Have you come up with an answer to your own question?
 
Sure, just set it up as a differential equation assuming you know all the parameters like CD.
 
How, could you please post some steps?
 
The physical set up of the question is unclear, but if the motion is 1 dimensional and depends on inertial fluid drag only then the particle's position is logarithmic with time and the particle will not come to rest in a finite amount of time. You could ask the question as: how far will it go once its velocity is reduced by 99% or something.
 
brainpushups said:
The physical set up of the question is unclear, but if the motion is 1 dimensional and depends on inertial fluid drag only then the particle's position is logarithmic with time and the particle will not come to rest in a finite amount of time. You could ask the question as: how far will it go once its velocity is reduced by 99% or something.

I have tried all these suggestions and have just had arithmetic problems could u please clarify what u mean with steps? You can assume you know both the mass and shape of the object (rectangular in nature) and since you have both the initial velocity and final velocity it seems like there must be a way to find out the distance the object travels before coming to rest.

thanks in advance
 
brainpushups said:
...if the motion is 1 dimensional and depends on inertial fluid drag only then the particle's position is logarithmic with time and the particle will not come to rest in a finite amount of time. You could ask the question as: how far will it go once its velocity is reduced by 99% or something.

Of course, this is not true in real life, only in the mathematical model. The dissipative effects of viscosity see to that.

marawan said:
How, could you please post some steps?

Are you familiar with differential equations? The problem with the above approach is that you start with work, which requires your final answer and you end up with two unknowns (##d## and ##v##) and only one equation. Instead, start with a force balance, ##\Sigma F = ma##. Assuming it is one dimensional and the only force is drag, then you know both sides and can set up the equation
[tex]m\dfrac{d^2 x}{dt^2} = \dfrac{1}{2}C_D \rho A v^2 = \dfrac{1}{2}C_D \rho A \left(\dfrac{dx}{dt}\right)^2.[/tex]
So, you've got
[tex]\dfrac{d^2 x}{dt^2} - \dfrac{C_D\rho A}{2m} \left(\dfrac{dx}{dt}\right)^2 = 0.[/tex]
You can solve that with a change of variables,
[tex]v = \dfrac{dx}{dt}.[/tex]
The end result is like @brainpushups said, that the the position is logarithmic with time, and with this "simple" model, it will never truly stop.
 
boneh3ad said:
Of course, this is not true in real life, only in the mathematical model. The dissipative effects of viscosity see to that.
Are you familiar with differential equations? The problem with the above approach is that you start with work, which requires your final answer and you end up with two unknowns (##d## and ##v##) and only one equation. Instead, start with a force balance, ##\Sigma F = ma##. Assuming it is one dimensional and the only force is drag, then you know both sides and can set up the equation
[tex]m\dfrac{d^2 x}{dt^2} = \dfrac{1}{2}C_D \rho A v^2 = \dfrac{1}{2}C_D \rho A \left(\dfrac{dx}{dt}\right)^2.[/tex]
So, you've got
[tex]\dfrac{d^2 x}{dt^2} - \dfrac{C_D\rho A}{2m} \left(\dfrac{dx}{dt}\right)^2 = 0.[/tex]
You can solve that with a change of variables,
[tex]v = \dfrac{dx}{dt}.[/tex]
The end result is like @brainpushups said, that the the position is logarithmic with time, and with this "simple" model, it will never truly stop.
Shouldn't there be a minus sign in your first equation:
[tex]m\dfrac{dv}{dt} = -\dfrac{1}{2}C_D \rho A v^2[/tex]

Also, this equation can be integrated immediately to get v:
$$v=\frac{v_0}{1+v_0kt}$$
where
$$k=\frac{C_D\rho A}{2m}$$

Chet
 
Chestermiller said:
Shouldn't there be a minus sign in your first equation:
[tex]m\dfrac{dv}{dt} = -\dfrac{1}{2}C_D \rho A v^2[/tex]

Also, this equation can be integrated immediately to get v:
$$v=\frac{v_0}{1+v_0kt}$$
where
$$k=\frac{C_D\rho A}{2m}$$

Chet

Yes and yes. I really ought to stop doing math at 2 am.
 

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