Spring/block on horizontal plane SHM

AI Thread Summary
The discussion focuses on solving two problems related to simple harmonic motion (SHM) involving a spring. For the first problem, the participant is unsure about using a negative time value derived from the inverse tangent function to calculate velocity and acceleration, but others confirm that it is acceptable. The second problem raises confusion about finding the minimum displacement between points where kinetic energy and acceleration are at half their maximum values. Participants suggest that while there are infinite points meeting the conditions, the goal is to determine the minimum proximity between these points, which can be approached without differentiation. Overall, the discussion emphasizes understanding SHM equations and the interpretation of the problems posed.
physninj
Messages
37
Reaction score
0

Homework Statement


1. Find the speed and acceleration when the kinetic energy is equal to half the potential energy
2. Find the minimum displacement between the points where the kinetic energy and acceleration are at half their maximum values

Homework Equations


mv^2=.5kx^2

The Attempt at a Solution


My correct harmonic equations

x(t)=(√2/10)cos(10t+5∏/4)
v(t)=-(√2)sin(10t+5∏/4)
a(t)=-(10*√2)cos(10t+5∏/4)

Got down to for part 1:
arctan(√(1/2))=10t+5∏/4

All I want to know is if its acceptable to use the negative time value that comes from not shifting the output of the inverse tangent, to plug in for velocity and acceleration. Personally I don't see why not.

And for part 2...what the bloody heck are they asking? I suppose I could find the displacements for each of those points and see when they get closest...I don't understand the goal of such a method though.

If you want to see the whole problem I have attached it. Thank you for any help.
 

Attachments

  • snippy.JPG
    snippy.JPG
    27.6 KB · Views: 503
Physics news on Phys.org
for 1, seems fine to me.
For 2, yes, there will be an infinite set of points at which these conditions arise, but there'll be a minimum proximity. Probably something like pi*n*apha+beta and pi*n*alpha+gamma, and you just have to figure out how close such points can get.
 
So is there some way to set up an equation for those displacements, and use a derivative set to zero to find a minimum? Thats the idea I am having right meow anyways
 
physninj said:
So is there some way to set up an equation for those displacements, and use a derivative set to zero to find a minimum? Thats the idea I am having right meow anyways

No, you won't use differentiation. It's not minimum in a continuous function. It'll be like sin x = .5; x = π/6, 5π/6, 13π/6, ... Smallest difference = 4π/6.
 
Kindly see the attached pdf. My attempt to solve it, is in it. I'm wondering if my solution is right. My idea is this: At any point of time, the ball may be assumed to be at an incline which is at an angle of θ(kindly see both the pics in the pdf file). The value of θ will continuously change and so will the value of friction. I'm not able to figure out, why my solution is wrong, if it is wrong .
Thread 'Correct statement about a reservoir with an outlet pipe'
The answer to this question is statements (ii) and (iv) are correct. (i) This is FALSE because the speed of water in the tap is greater than speed at the water surface (ii) I don't even understand this statement. What does the "seal" part have to do with water flowing out? Won't the water still flow out through the tap until the tank is empty whether the reservoir is sealed or not? (iii) In my opinion, this statement would be correct. Increasing the gravitational potential energy of the...
Thread 'A bead-mass oscillatory system problem'
I can't figure out how to find the velocity of the particle at 37 degrees. Basically the bead moves with velocity towards right let's call it v1. The particle moves with some velocity v2. In frame of the bead, the particle is performing circular motion. So v of particle wrt bead would be perpendicular to the string. But how would I find the velocity of particle in ground frame? I tried using vectors to figure it out and the angle is coming out to be extremely long. One equation is by work...
Back
Top