Statics in 3D, there must a be faster way to do this.

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A faster method for computing statics in 3D involves breaking down forces into their x, y, and z components and summing them separately to achieve equilibrium. Instead of calculating three separate 3x3 determinants, using the cross product for each term can simplify the process, although it may still feel cumbersome. The moments for each force component about an axis can be expressed as M_x = F_yz + F_zy, M_y = F_xz + F_zx, and M_z = F_xy + F_yx, where x, y, and z represent the perpendicular distances from the line of action to the axis. This approach allows for a more manageable analysis by treating 3D problems as 2D scenarios. Ultimately, ensuring that forces and moments in a plane are in equilibrium is crucial for accurate calculations.
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Given this, is there a faster way to compute this or must I do 3 separate 3x3 determinants?

I can probably use cross product of each term, for example , (2rk) X (Axi) = (-2rAx j) (not forgetting the negative sign for j)

next, (2rk) X (Ayj) = (2rAyi)

and so on... but that feels too slow as well and can get very messy.
 
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Break up each of the forces into their x y and z components and sum them separately equal to 0. Then for the sum of moments equals 0 for each force component about an axis, it's

M_x = F_yz + F_zy

<br /> M_y = F_xz + F_zx<br />

M_z = F_xy + F_yx

where x y and z are the perpendicular distances from the line of action of the component force to the axis about which moments are being summed.
I don't know if that's easier for you, but it avoids determinants and vector math equations .
 
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Divide your 3D problems into 2D problems. Just remember, the forces and moments in a plane must be in equilibrium.
 
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