Statics in 3D, there must a be faster way to do this.

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SUMMARY

The discussion focuses on optimizing the computation of statics in 3D by avoiding the use of 3x3 determinants. Instead, participants suggest utilizing the cross product of force components and breaking down 3D problems into manageable 2D components. Key equations for summing moments about axes are provided, specifically M_x, M_y, and M_z, which relate to the forces acting in the x, y, and z directions. This method simplifies calculations and maintains equilibrium in the system.

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  • Understanding of 3D statics and equilibrium principles
  • Familiarity with vector mathematics and cross products
  • Knowledge of moment calculations in physics
  • Ability to decompose forces into their x, y, and z components
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  • Study the application of cross products in 3D statics problems
  • Learn how to derive and apply the equations for moments in 3D systems
  • Explore techniques for reducing 3D problems to 2D analyses
  • Investigate software tools for visualizing and solving statics problems
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Engineers, physics students, and professionals involved in structural analysis or mechanics who are looking to enhance their efficiency in solving 3D statics problems.

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Given this, is there a faster way to compute this or must I do 3 separate 3x3 determinants?

I can probably use cross product of each term, for example , (2rk) X (Axi) = (-2rAx j) (not forgetting the negative sign for j)

next, (2rk) X (Ayj) = (2rAyi)

and so on... but that feels too slow as well and can get very messy.
 
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Break up each of the forces into their x y and z components and sum them separately equal to 0. Then for the sum of moments equals 0 for each force component about an axis, it's

M_x = F_yz + F_zy

<br /> M_y = F_xz + F_zx<br />

M_z = F_xy + F_yx

where x y and z are the perpendicular distances from the line of action of the component force to the axis about which moments are being summed.
I don't know if that's easier for you, but it avoids determinants and vector math equations .
 
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Divide your 3D problems into 2D problems. Just remember, the forces and moments in a plane must be in equilibrium.
 

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