rbj said:
i think you need to be more clear about what "the situation" is. or, at least, i need you to be more specific.
Three different "Newtonian worlds".
One is a world with two particles, one with mass M1 at position u(t) and one with mass m at position x1(t), where u and x1 are two world lines. Consider u(t) given, while x1 is the "solution to the dynamical problem".
A second one is a world with again two particles, one with mass M2 at position v(t) and one with mass m at position x2(t). Again, consider v(t) given.
We can assume x1(t=0) = x2(t=0) = x0, and x1'(t=0) = x2'(t=0)= v0.
The third one is a world with 3 particles. One with mass M1 with world line u(t) (the same u), one with mass M2 with world line v(t) (the same v), and our third particle with position x3(t), such that x3(t=0) = x0 and x3'(t=0) = v0.
Well, it turns out that d(m x1'(t))/dt + d(m x2'(t))/dt = d(m x3'(t))/dt at t=0.
That is the fundamental property of forces.
The reason is that, if we are allowed to "pull apart" a situation, when there are 7 particles interacting, that we can consider one as our "test particle", and then put it in 6 different situations (different toy worlds), each time with ONE partner. As such, the interactions resolve into simple situations, and in these simple situations the law relating, say position and velocity to the famous dp/dt may become a relatively simple expression (thanks to symmetry arguments and all that).
Imagine for instance a gravitational interaction between 7 particles (A,B,C,D,E,F,G). We consider one of these particles, A.
Now, we consider the "sub-situations" where A is only there in presence of particle B. We could now try to find the most general expression that gives us a vector dp/dt of A as a function of positions, velocities and "constants determining the particle" such as mass, charge etc... and then, thanks to empirical observation, fill in the free functions.
We'd find something like dp/dt = f(r_A, v_A,r_B,v_B,c1,c2,c3,...), but in such a way that the function is invariant under rotations or translations of space: it needs hence to be a vectorial expression, which reduces in the case of gravitational interaction to something like dp/dt = -G.mA.mB r/r^3
So this two-particle situation is manageable, and the peculiar property of addition of dp/dt for subsituations makes that it has a sense to consider only 1-1 interactions, and then analyse a more complicated situation as a combination of 1-1 interactions. This is so useful that we give a name to the dp/dt for the 1-1 interaction, and call it the "force excerted by one particle onto the other", and then when there are many particles present, we simply sum over all the 1-1 "contributions".
are you talking about three collisions?:
No, I'm talking about 3 interaction situations (say, gravitational pull, or electrical coulombic pull or something of the kind).
(along with Hooke's law which, for the sake of argument, is just the pre-existing working definition of "force") says that when i take a mass M, mount it on my bow string and pull back 1 cm and release, it accelerates at some rate A.
But Hooke's law is a very complicated phenomenon ! It doesn't work with water or with butter !
If the ambient temperature is 20 000 degrees, there is no Hooke's law for instance. So one would need a very involved phenomenon in order to define a fundamental quantity in nature ?
While relating dp/dt for different situations is elementary and universal. You don't need a special material like a solid body to define it.