Switching coordinate system of a field

AI Thread Summary
To switch a vector field from cylindrical to Cartesian coordinates, the transformation involves using the relationships A_x = A_r·cos(Θ) and A_y = A_r·sin(Θ), while A_z remains unchanged. The discussion highlights the importance of considering the angular component A_Θ, which affects the x and y components through the equations derived from the unit vectors. The issue of defining Θ when x = 0 is addressed, clarifying that it can take specific values depending on the direction of the vector. Additionally, the time derivative of A_x is correctly expressed, indicating that changes can result from variations in both A_r and Θ. Understanding these transformations is crucial for solving problems involving vector fields in different coordinate systems.
2sin54
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Homework Statement


Say I have some sort of a vector field in the cylindrical coordinate system \vec{F}(r, \Theta, z) = f(\vec{A}(r,\Theta,z),\vec{B}(r,\Theta,z))

How do I switch to the Cartesian coordinates? More precisely, how do I transform A_r = g(A_x,A_y,A_z), A_\Theta = h(A_x,A_y,A_z) and so on?

Homework Equations



https://en.wikipedia.org/wiki/Del_in_cylindrical_and_spherical_coordinates

The Attempt at a Solution



I understand that {\left(A_z\right)}_{cyl.} = {\left(A_z\right)}_{Cart.}
and similarly for B and that
A_x = A_r\cdot\cos(\Theta), A_y = A_r\cdot\sin(\Theta.

However, what do I do with A_\Theta?
 
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##\vec{A}=A_r~\hat{r}+A_{\theta}~\hat{\theta}##
##\hat{r}=\cos \theta~\hat{x}+\sin \theta~\hat{y}## and ##\hat{\theta}=-\sin \theta~\hat{x}+\cos \theta~\hat{y}##
Therefore,
##\vec{A}=A_r~(\cos \theta~\hat{x}+\sin \theta~\hat{y})+A_{\theta}~(-\sin \theta~\hat{x}+\cos \theta~\hat{y})##
From which
##A_x = A_r~\cos \theta - A_{\theta}~\sin \theta~;~~ A_y = A_r~\sin \theta+A_{\theta}\cos \theta##
Is this what you are looking for?
 
kuruman said:
##\vec{A}=A_r~\hat{r}+A_{\theta}~\hat{\theta}##
##\hat{r}=\cos \theta~\hat{x}+\sin \theta~\hat{y}## and ##\hat{\theta}=-\sin \theta~\hat{x}+\cos \theta~\hat{y}##
Therefore,
##\vec{A}=A_r~(\cos \theta~\hat{x}+\sin \theta~\hat{y})+A_{\theta}~(-\sin \theta~\hat{x}+\cos \theta~\hat{y})##
From which
##A_x = A_r~\cos \theta - A_{\theta}~\sin \theta~;~~ A_y = A_r~\sin \theta+A_{\theta}\cos \theta##
Is this what you are looking for?
I don't see A_z in your equations. Why is that? Also, one can express \Theta as = \arctan(\frac{y}{x}) correct? But what's the meaning of it when x = 0? If I am solving a physics problem then surely the set of points for which x = 0 aren't necessarily impossible.
 
You don't see Az because it is the same in Cartesian and cylindrical coordinates. I omitted it to save time, but you can assume it's there.
2sin54 said:
But what's the meaning of it when x = 0? If I am solving a physics problem then surely the set of points for which x = 0 aren't necessarily impossible.
What makes you think these points might be impossible? When x = 0, the vector points either along the +y axis in which case θ = π/2 or along the -y axis in which case θ = 3π/2.
 
Thank you for your answers. One more question. Assuming A_x = A_r\cdot\cos(\Theta), A_\Theta = 0 If I wish to find how Ax changes with time is the following approach correct?
\frac{dA_x}{dt} = \frac{dA_r}{dt}\cdot\cos(\Theta) - A_r\cdot\sin(\Theta)\cdot\frac{d\Theta}{dt}
 
That is correct. It says that when ##A_x## changes with time, it can happen either because ##A_r## changes or because the angle changes or both.
 
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