- #1
martyg
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Hello, apologize if this is basic for some of you. Its been a while since I've taken physics and I'm looking to model an interaction similar to the dual ships in the classic video game Space Duel.
Basicly two masses connected by a rigid connector (constant distance). One mass (m1) does all the accellerating. The other (m2) gets dragged ( also effecting the ability of m1 to accellerate), causing both to rotate about each other at the midpoint of the connector (sort of like a bolas effect) while the entire mechanism (both masses and connector) move about the field. This is a 2D flat space.
I'm thinking a spring connector model (please correct me if I'm wrong) with 0 expansion or retraction, but am not sure how to go about modeling this. Any help would be appreciated.
Marty
Basicly two masses connected by a rigid connector (constant distance). One mass (m1) does all the accellerating. The other (m2) gets dragged ( also effecting the ability of m1 to accellerate), causing both to rotate about each other at the midpoint of the connector (sort of like a bolas effect) while the entire mechanism (both masses and connector) move about the field. This is a 2D flat space.
I'm thinking a spring connector model (please correct me if I'm wrong) with 0 expansion or retraction, but am not sure how to go about modeling this. Any help would be appreciated.
Marty