Understanding Water Ripple Behavior

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SUMMARY

This discussion focuses on coding the behavior of 2D water ripples for a game, emphasizing procedural generation over fixed waves. Key factors influencing wave height include the volume and weight of the object dropped into the water. The speed of the waves is also a critical aspect, along with the decay rate of wave length and height, which determines how subsequent waves diminish in size. The term 'gravity waves' is recommended for further research to understand the underlying principles.

PREREQUISITES
  • Understanding of procedural generation techniques
  • Basic physics concepts related to wave behavior
  • Familiarity with game development frameworks
  • Knowledge of gravity waves and their properties
NEXT STEPS
  • Research the physics of gravity waves and their mathematical models
  • Explore procedural generation algorithms for simulating natural phenomena
  • Learn about wave propagation and decay in fluid dynamics
  • Investigate game development tools that support physics simulations, such as Unity or Unreal Engine
USEFUL FOR

Game developers, physics simulation enthusiasts, and anyone interested in creating realistic water effects in interactive environments.

Kirl
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Hi,

I am trying to code the behaviour of a 2d water ripple, like when something falls into or onto the water, it is for a game so it doesn't have to be exact but I want it to be procedural instead of a fixed wave. So I like to know several things:

What determines the height of the waves? (probably volume + weight of object dropped?)

What determines the speed of the waves?

What is the decaying rate of the waves length and height. By how much is the second wave smaller then the first etc?

Any kind of help is greatly apriciated!
 
Physics news on Phys.org
Study up on 'gravity waves'. That should give you all the rules you require.

desA
 
Ah, the right search term brought up some usefull results, thanks a lot.
 

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