Vector Kinematics: Find Max X Coordinate & Velocity

AI Thread Summary
A particle begins at the origin with an initial velocity of 5 m/s along the positive x-axis and experiences an acceleration of -3i + 4.5j m/s². To find the maximum x-coordinate, one approach is to analyze the x and y components separately, focusing on the x component first to determine how far the particle travels before reversing direction. Calculating the angle of the acceleration vector can also aid in transforming the problem, though this method is considered less straightforward. Ultimately, understanding the relationship between the components of velocity and acceleration is crucial for solving the problem. The discussion concludes with the participant successfully figuring out the solution.
lkg5
Messages
3
Reaction score
0
Problem:
A particle starts from the origin at t=0 with an initial velocity of 5 m/s along the positive x axis. If the acceleration is -3i + 4.5j m/s^2 determine the velocity and position of the particle at the moment it reaches its maximum x coordinate.

Possible equations:
x= xo + vxo t + .5ax t^2

I guess I'm just confused on how to start. I do not think I plug numbers into an equation yet. Do I need to work with the numbers I have before using an equation?
Thanks for any help
 
Physics news on Phys.org
You have a couple options. Find the angle that the acceleration vector is at, and use a coordinate transformation so that the acceleration travels in the e_x direction (this way is sort of roundabout and I wouldn't really suggest it, but thought I would throw it out to get you thinking). Or find the separate components and add them together.

Do you know calculus?
 
Am I just adding the components of the acceleration and the velocity? Would that give me my endpoint?
 
So I would focus on the e_x components first. Find what the maximum position will be in the e_x direction; determine how far the particle can go in the x direction with that initial push before it turns around. Then you can figure out what the e_y components are from the information in the e_x components.
 
I have figured it out.

Thanks for all your help
 
TL;DR Summary: I came across this question from a Sri Lankan A-level textbook. Question - An ice cube with a length of 10 cm is immersed in water at 0 °C. An observer observes the ice cube from the water, and it seems to be 7.75 cm long. If the refractive index of water is 4/3, find the height of the ice cube immersed in the water. I could not understand how the apparent height of the ice cube in the water depends on the height of the ice cube immersed in the water. Does anyone have an...
Thread 'Variable mass system : water sprayed into a moving container'
Starting with the mass considerations #m(t)# is mass of water #M_{c}# mass of container and #M(t)# mass of total system $$M(t) = M_{C} + m(t)$$ $$\Rightarrow \frac{dM(t)}{dt} = \frac{dm(t)}{dt}$$ $$P_i = Mv + u \, dm$$ $$P_f = (M + dm)(v + dv)$$ $$\Delta P = M \, dv + (v - u) \, dm$$ $$F = \frac{dP}{dt} = M \frac{dv}{dt} + (v - u) \frac{dm}{dt}$$ $$F = u \frac{dm}{dt} = \rho A u^2$$ from conservation of momentum , the cannon recoils with the same force which it applies. $$\quad \frac{dm}{dt}...
Back
Top