Water Surface with Bernouli's Equation

AI Thread Summary
The discussion centers on using a simplified version of Bernoulli's Equation to calculate ocean surface heights, specifically focusing on a linearized equation derived from Jerry Tessendorf's work. The equation presented, (∂4h(x,t)/∂t4)=g2*∆2*h(x,t), appears to address only one-dimensional surface height due to the absence of a y-coordinate. The poster seeks clarification on whether this equation can be applied to a two-dimensional water surface or if modifications are necessary. Participants are encouraged to provide insights into the suitability of the equation for broader applications in ocean surface modeling. The inquiry highlights the complexities of applying physics equations to real-world scenarios.
Phong
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Hi!

I got a question concerning a solution to calculate the evolution of surface heights of oceans. Since I'm only interested in the surface itself I omit the volume underneath and the air above the surface. I grabbed a linearized and simplified version of the Bernouli-Equation which I looked up in a paper by Jerry Tessendorf who utilized this equation to make further calculations for ocean surfaces ['Simulating Ocean Water', Jerry Tessendorf, SIGGRAPH 2004]. The equation is the following:

(∂4h(x,t)/∂t4)=g2*∆2*h(x,t)

in which x is the position of the surface and t the time. But this equation looks like it could only resolve the height of a one-dimensional "surface" since there's no y position given. So what do you think of it - is this equation suitable for calculating the surface height of any position on the two-dimensional watersurface or do I need to change the equation? I'm still very new to this kind of physics, so maybe one of you guys can help me?

Thanks a lot!


Phong
 
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