Vision for Wearable Computing: Any Task, Any Environment, Anyone, All the Time

  • Thread starter CuriousArv
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In summary, the vision for wearable computing is to enable individuals to perform any task, in any environment, at any time, and for anyone. This technology aims to seamlessly integrate into daily life, providing convenient and accessible access to information and services. With wearable devices, individuals can stay connected and productive, while also enhancing their overall experience and capabilities. The ultimate goal is to create a world where wearable computing is a natural extension of ourselves, allowing us to effortlessly interact with the digital world around us.
  • #1
CuriousArv
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If the vision for aeronautical engineering is like this:

Anyone, anything, anytime, anywhere


what would be the vision for wearable computing?

Any task, any enviornment, anyone, all the time

something like this?
 
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  • #2
What the hell are you talking about?

lol

Are you talking about jackets that do your taxes for you?

I would like to purchase such a jacket.
 
  • #3
Really? How much would you pay for said jacket? *Fires up sewing machine and grabs old 1990 Mac laptop*
 
  • #4
I would pay top penny.
 
  • #5
As a matter of fact, it is happening.
 
  • #6
I sometimes wish I could have my data etched onto my skin so I couldn't lose it.
 
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  • #7
no thanks, normal people don't like looking like the borg.
 
  • #8
Resistence is futile!
 
  • #9
light_bulb said:
no thanks, normal people don't like looking like the borg.

I protest your definition of "normal". I'd rather look like the Borg than look likie everyone else. But I guess I'm biased, since I'd rather look like the Borg than, say, anything.
 
  • #10
http://www.thinkgeek.com/tshirts/generic/8a5b/"

It may no be very practical, but hey, it's a start.
 
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  • #11
I want to be like inspector gadget. Where might I get one of those jackets?
 
  • #12
I'm not talking about jackets.. maybe they will use useful for collecting power via a solar cell that can be 'printed' onto fabric.

probably HMDs, ubuiqutous internet access, computer vision/machine learning algorithms and a good quality camera all coupled together will culminate in a practical and highly useful augmented reality device...the next big thing in popular consumer electronics

Englebert's dream..might be closer to fulfillment.
 
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  • #13
HMD's failed with the general public because they aren't comfortable, especially for long periods of time. What might be a cool thought would be 3d computing, where two slightly different images are displayed to each different eye to give a 3d appearance. I think it could be done with computers today, they're powerful enough.

As for ubiquitous internet access, do you mean that people would carry a device that acts as an accesspoint? Kind of like the "http://laptop.org" " laptops?

What do you mean by computer vision/machine learning algorithms? Am I in the matrix?
 
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  • #14
hmm..depends on the HMD... with minaturisation and novel ways (such as projecting directly onto iris) the concept can still be revived...ok so then it isn't a H.M.D but its still serving the same function which is the important thing.

ubiquitous internet acesss..with sufficient network infrastructure..via base stations, satellites etc... I'm sure it is possible to get to this status eventually..the device would just access the network just like a cell phone.

Machine learning is getting computers to make sense of information and work out patterns... see artificial neural networks...

Computer vision is doing the same type of thing except that you are dealing with images... well there is much more to it and probably these are not adequate definitions but something along these lines..

I'm not sure if there are security cameras that employ these technologies but there might be already. Perhaps speech recognition techs also use this...so its not sci-fi..its real.
 
  • #15
BoredNL said:
HMD's failed with the general public because they aren't comfortable, especially for long periods of time. What might be a cool thought would be 3d computing, where two slightly different images are displayed to each different eye to give a 3d appearance. I think it could be done with computers today, they're powerful enough.

LOL. Computers have been powerful enough to display two images for a long time.

The problem is that that's not comfortable either. Your stereoscopic vision focuses far away, but your lenses have to focus close up. This causes eyestrain (your eyes were designed to focus the lens to the same distance being focussed stereoscopically). It makes your eyes literally hurt. Try crossing your eyes right now, and hold them that way for a few seconds. That's kind of what stereoscopic goggles feel like.
 
  • #16
I meant for an operating system to create these images for everything supported, including such complex things as gaming and still actually look good. 3d glasses could be involved to get around some of the problem with stereoscopic goggles.

Also, I think you are confusing "two images" with "stereoscopic images," which requires a much higher amount of processing to develop, especially in real-time. I've had dual monitors for 10 years now since I built my first computer.

I think it'd be pretty interesting to have depth in my desktop, 3d shooters, 3d icons, 3d windows, and animations in chat programs, forums, or wherever that are more lifelike. Computers were not powerful enough for this sort of thing before 64-bit processors and more advanced graphics cards (at least, not powerful enough to do it in a very realistic way.. I'm not speaking about paper cutouts seeming to pop out at me.) Another application of this that would be interesting would be a webcam that uses 2 lenses spaced apart to hold 3d teleconferences.
 
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  • #17
3d glasses could be involved to get around some of the problem with stereoscopic goggles.

Can you elaborate? If there's a comfortable way to do stereo vision, I'd love to know about it.

Also, I think you are confusing "two images" with "stereoscopic images," which requires a much higher amount of processing to develop, especially in real-time.

Why do you say this? Stereoscoping images are just two images from slightly different vantage points in the 3D world. If each image has half as many pixels, I'd bet the processing load would be about the same as for a single, large 3D image generated from just one vantage point.

I think it'd be pretty interesting to have depth in my desktop, 3d shooters, 3d icons, 3d windows, and animations in chat programs, forums, or wherever that are more lifelike.

Yeah, it would be interesting to have a 3D OS interface (though I can imagine some problems), but it doesn't require stereo vision. I believe there were experiments in 3D OSes back in the day.

Computers were not powerful enough for this sort of thing before 64-bit processors and more advanced graphics cards (at least, not powerful enough to do it in a very realistic way.. I'm not speaking about paper cutouts seeming to pop out at me.)

I don't have a 64-bit processor; they are very new for PCs. I'm curious to know what your standards are for realism. Apparently you feel that things like Quake were not realistic.

Another application of this that would be interesting would be a webcam that uses 2 lenses spaced apart to hold 3d teleconferences.

Good luck telling someone their conference just won't be realistic without multi-thousand dollar stereoscopics!
 
  • #18
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1. What exactly is wearable computing?

Wearable computing refers to the use of electronic devices or computers that can be worn by a person, either as an accessory or as part of clothing. These devices are designed to collect and/or transmit data, and can perform a variety of tasks in different environments.

2. How does wearable computing improve vision?

Wearable computing can improve vision by providing users with real-time information and data in their field of view. This can include navigation assistance, augmented reality features, and hands-free access to information. By integrating technology into eyewear or other wearable devices, users can have improved vision without having to constantly look at a separate device.

3. What tasks can be performed with wearable computing?

Wearable computing can perform a wide range of tasks, including communication, navigation, health monitoring, and information retrieval. It can also be used for specific tasks such as translating languages, recognizing objects, and controlling other devices. With advancements in technology, the possibilities for tasks that can be performed with wearable computing are constantly expanding.

4. Can anyone use wearable computing?

Yes, anyone can use wearable computing as long as they have the necessary skills to operate the device. Wearable devices are designed to be user-friendly and require minimal technical knowledge. However, some tasks may require specific training or expertise, such as using wearable computing in a professional setting.

5. What are the potential benefits of having wearable computing all the time?

The potential benefits of having wearable computing all the time include increased efficiency and productivity, better access to information, and improved safety. By having constant access to technology and data, users can perform tasks more quickly and effectively, and have the ability to receive real-time updates and alerts. This can be particularly useful in high-risk environments or situations where immediate access to information is crucial.

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