What Angle Should a Sniper Adjust to Hit a Target 1000m Away?

AI Thread Summary
To hit a target 1000 meters away at the same height, the sniper must account for the bullet's drop due to gravity. The bullet, traveling at a muzzle velocity of 1500 m/s, will fall approximately 2.2 meters in the time it takes to reach the target, which is about 0.67 seconds. To determine the correct angle, the sniper must equate the time of flight in both the vertical and horizontal motions. The relationship between the vertical and horizontal components leads to the equation involving sine and cosine functions. Using the identity 2sin(θ)cos(θ) = sin(2θ) can simplify the calculations needed to find the optimal shooting angle.
rogers236
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Homework Statement


A sniper barrel is exactly one meter above the ground and perfectly horizontal. 1000m away is a target one meter above the ground. if the bullet leaves the gun with a muzzle velocity of 1500m/s will it reach the target? (no, next part is my problem) at what angle should the sniper shoot to hit the target?

\Deltax = 1000m
\Deltay = 0m
ax = 0
ay = -9.8m/s2 (gravity)
V0x = ?
V0y = ?
time (t) = ?
angle \theta = ?

V0 = 1500m/s

Homework Equations


\DeltaX = v*t
\DeltaV = V - V0 = a*t
\DeltaX = (1/2)*a*t2 + V0*t
V2 = 2*a*\DeltaX - V02

V0x = V0*cos\Theta
V0y = V0*sin\Theta

*the first four equations can be used for either the X or Y dimension; \DeltaX will just change to \DeltaY

The Attempt at a Solution



I'm not looking for the answer, just a point in the right direction please.

For part one of the question, I found that it would take the bullet 2/3 of a second to reach the target in the X dimension. But in that same time, it would fall 2.2m, hitting the ground 322.3m from the target.
 
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Thanks for the reply. I checked out that link and then fixed my original post a bit, putting in the equations as I learned them.
 
rogers236 said:
Thanks for the reply. I checked out that link and then fixed my original post a bit, putting in the equations as I learned them.

Now you need to figure the time it will be in the air as a function of the vertical velocity. Up and down.

Then figure the same time as a function of the horizontal velocity and the known distance. These times of course must be equal, so that begins to put you in position to figure out what angle satisfies both conditions.
 
I've done that and get:

(-2V0y)/(-9.8) = Time-y
1000/V0x = Time-x

then to

((-9.8)1000)/V0x = -2V0y

((-9.8)1000)/(1500cos\Theta) = -2(1500)sin\Theta

((-9.8)1000) = -2(1500)sin\Theta(1500cos\Theta)

((-9.8)1000) = (-2)(1500)(1500)sin\Thetacos\Theta

((-9.8)(1000))/((-2)(1500)(1500)) = sin\Thetacos\Theta

0.00217777778 = sin\Thetacos\Theta

Now what?
 
You might want to recognize the identity

2SinθCosθ = Sin2θ

It's a terrifically useful trig identity that you may run into again with projectile motion equations.
 
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