Ez4u2cit said:
Thanks for the answers. I have a much better understanding of the concept as a model or map which helps explain and predict outcomes. I won't pretend I understand it beyond that any more than I can visualize four dimensional objects. I take my (small) hat off to those who can.
Trying to visualize a 4d object is not the approach we are recommending at all.
The first step is to understand curvature in 2 dimensions. Orodruin's definition in post #5 is one of the simplest tests for curvature, and you can use it to show that the surface of a globe is curved. I say a globe, rather than the Earth, because we can make our globe perfectly spherical, and don't have to deal with complicating issues of the Earth being not-quite a perfect sphere.
You start off at some point on the surface of the globe, and draw a line on the surface of the globe (the line obviously does not leave the surface of the globe, it's painted on the surface). This is similar to the way we do not leave space-time, we're always in space-time, we never go "outside" space-time. But right now we are trying to describe curvature in only two dimensions, so you know what we mean by curvature, and how you can tell something like the surface of a globe is curved without ever imagining anything that is not on the surface of the globe. Later on, we can use the analogy to better understand space-time being curved.
You draw your lines on the globe on the path that is basically the shortest distance between two points on the sphere. This is perhaps slightly oversimplified, but not by very much. This curve of shortest distance is a great circle. Sometimes this path is called a geodesic rather than a straight line. Because we are trying to keep things simple, the technical term "geodesic" wasn't used, rather the less formal and less precise term "straight line" was used. It appears the attempt at simplificaiton didn't work, so I thought I'd try introducing the concept of a geodesic, which at this point we can regard as being the shortest distance between two points that lies on the surface.
So curvature may be slightly tricky, but the hopefully familiar example of the globe's surface being curved, and applying Odoruin's test of making 4 right angle turns and moving along geodesics (which can be regarded for our purposes as being the shortest path connecting points that lies entirely on the surface without ever leaving it) making 4 90 degree turns is sufficient to determine whether or not our 2d geometry is curved or not.OK - we've started out moving in some direction, for the sake of definiteness let's say we start heading north. Then we might a 90 degree turn (lets say to the right), and start to head East. But a circle of lattitude is not a geodesic path on the globe, because it isn't great circle, and we know that all geodesics on the surface of the globe are great circles. (You may have to look this up for yourself, or just trust us on this point, unless you have calculus of variations to prove it.)
We make another 90 degree right turn, and we start to head south-west. We're not heading exactly south, because we veered from moving due east when we insisted in tracing out a goedisc path. It will be a mildly tricky exercise in spherical geometry to work out all the details, and follow the whole path, but basically when you follow Odoruin's description, you find that you do not wind up exactly at your starting point on the globe, but you do if you follow the description on a flat plane. Therefore Odoruin's procedure provides a test for curvature that doesn't require knowing anything about "higher dimensional spaces", you can do all your geometrical drawings and measurements on the surface of the globe.