What is the axis and angle of rotation represented by this matrix?

AI Thread Summary
The matrix provided represents a rotation in three-dimensional space, and the discussion focuses on determining the axis and angle of this rotation. To find the axis, one must identify a vector that remains unchanged when the rotation matrix is applied, indicating it is parallel to the axis of rotation. The angle of rotation can be calculated by applying the matrix to a vector perpendicular to the axis and measuring the angle between the original and rotated vectors. Understanding how the rotation matrix affects vectors is crucial for solving the problem. The discussion emphasizes the importance of visualizing the rotation and using vector notation correctly.
Gregg
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Homework Statement



The matrix

\left[ \begin{array}{ccc} 0 &1 &0 \\ 0 &0 &1 \\ 1 &0 &0 \end{array} \right]

represents a rotation.

(a) Find the equation of the axis of this rotation.
(b) What is the angle of the rotation?

Homework Equations



\left[ \begin{array}{ccc} 1 &0 &0 \\ 0 &\cos\theta &-\sin\theta \\ 0 &\sin\theta &\cos\theta \end{array} \right]

\left[ \begin{array}{ccc} \cos\theta &0 &\sin\theta \\ 0 &1 &0 \\ -\sin\theta & 0 &\cos\theta \end{array} \right]

\left[ \begin{array}{ccc} \cos\theta &-\sin\theta &0 \\ \sin\theta &\cos\theta &0 \\ 0 &0 &1 \end{array} \right]

Rotations of \theta about x, y and z axes respectively.

The Attempt at a Solution



I thought this would just be a case of looking at the matrix and deciding whether it was a rotation about the x,y or z. I'm not sure how to determine the equation for the axis of rotation.

I discovered that:

\left[ \begin{array}{ccc} 0 &1 &0 \\ 0 &0 &1 \\ 1 &0 &0 \end{array} \right] \left[ \begin{array}{ccc} x_1 &x_2 &x_3 \\ y_1 &y_2 &y_3 \\ z_1 &z_2 &z_3 \end{array} \right] = \left[ \begin{array}{ccc} y_1 &y_2 &y_3 \\ z_1 &z_2 &z_3 \\ x_1 &x_2 &x_3 \end{array} \right]

But can't get close to the answer.
 
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Hi Gregg,

Gregg said:

Homework Statement



The matrix

\left[ \begin{array}{ccc} 0 &1 &0 \\ 0 &0 &1 \\ 1 &0 &0 \end{array} \right]

represents a rotation.

(a) Find the equation of the axis of this rotation.
(b) What is the angle of the rotation?

Homework Equations



\left[ \begin{array}{ccc} 1 &0 &0 \\ 0 &\cos\theta &-\sin\theta \\ 0 &\sin\theta &\cos\theta \end{array} \right]

\left[ \begin{array}{ccc} \cos\theta &0 &\sin\theta \\ 0 &1 &0 \\ -\sin\theta & 0 &\cos\theta \end{array} \right]

\left[ \begin{array}{ccc} \cos\theta &-\sin\theta &0 \\ \sin\theta &\cos\theta &0 \\ 0 &0 &1 \end{array} \right]

Rotations of \theta about x, y and z axes respectively.

The Attempt at a Solution



I thought this would just be a case of looking at the matrix and deciding whether it was a rotation about the x,y or z. I'm not sure how to determine the equation for the axis of rotation.

I discovered that:

\left[ \begin{array}{ccc} 0 &1 &0 \\ 0 &0 &1 \\ 1 &0 &0 \end{array} \right] \left[ \begin{array}{ccc} x_1 &x_2 &x_3 \\ y_1 &y_2 &y_3 \\ z_1 &z_2 &z_3 \end{array} \right] = \left[ \begin{array}{ccc} y_1 &y_2 &y_3 \\ z_1 &z_2 &z_3 \\ x_1 &x_2 &x_3 \end{array} \right]

But can't get close to the answer.

I believe here you want to know how your rotation matrix affects a vector (not multiply it with another matrix).

So for a general vector

<br /> \vec r=x\hat i+y\hat j+z\hat k<br />

you might try examining what happens to that vector when you apply your rotation matrix to it. What do you get? (Are you familiar with writing vectors as a matrix?)
 
alphysicist said:
Hi Gregg,



I believe here you want to know how your rotation matrix affects a vector (not multiply it with another matrix).

So for a general vector

<br /> \vec r=x\hat i+y\hat j+z\hat k<br />

you might try examining what happens to that vector when you apply your rotation matrix to it. What do you get? (Are you familiar with writing vectors as a matrix?)

I'm new to matrices and such and I don't really understand it well. <br /> \vec r=x\hat i+y\hat j+z\hat k<br />

I'm not sure how to find the axis of rotation since the matrix that is in the problem does not look similar to any of the standard results I'm given as in my relevant equations. Would you write the vector like this:

\vec r=\begin{bmatrix} x &amp;y &amp;z \end{bmatrix}

and then

\begin{bmatrix} x &amp;y &amp;z \end{bmatrix} \begin{bmatrix} 0 &amp;1 &amp;0 \\ 0 &amp;0 &amp;1 \\ 1 &amp;0 &amp;0 \end{bmatrix} = \begin{bmatrix} z &amp;x &amp;y \end{bmatrix} ?

then maybe...

\vec r = z \hat i + x \hat j + y \hat k?
 
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Gregg said:
I'm not sure how to find the axis of rotation since the matrix that is in the problem does not look similar to any of the standard results I'm given as in my relevant equations. Would you write the vector like this:

\vec r=\begin{bmatrix} x &amp;y &amp;z \end{bmatrix}

No, vectors are usually written as columns when they are being operated on:

\vec r=\begin{bmatrix} x \\ y \\ z \end{bmatrix}
\begin{bmatrix} x &amp;y &amp;z \end{bmatrix} \begin{bmatrix} 0 &amp;1 &amp;0 \\ 0 &amp;0 &amp;1 \\ 1 &amp;0 &amp;0 \end{bmatrix} = \begin{bmatrix} z &amp;x &amp;y \end{bmatrix} ?

No, the rotation matrix operates on the vector not vice versa...the operator is always written to the left of what it operates on:

\vec{r}&#039;=\begin{bmatrix} 0 &amp;1 &amp;0 \\ 0 &amp;0 &amp;1 \\ 1 &amp;0 &amp;0 \end{bmatrix}\begin{bmatrix} x \\ y \\ z \end{bmatrix}=\begin{bmatrix} ? \\ ? \\ ? \end{bmatrix}

(I used a prime to denote the rotated vector)

Now, suppose you chose a vector that was parallel to the axis of rotation; what could you say about r and r'?:wink:
 
gabbagabbahey said:
No, vectors are usually written as columns when they are being operated on:

\vec r=\begin{bmatrix} x \\ y \\ z \end{bmatrix}





No, the rotation matrix operates on the vector not vice versa...the operator is always written to the left of what it operates on:

\vec{r}&#039;=\begin{bmatrix} 0 &amp;1 &amp;0 \\ 0 &amp;0 &amp;1 \\ 1 &amp;0 &amp;0 \end{bmatrix}\begin{bmatrix} x \\ y \\ z \end{bmatrix}=\begin{bmatrix} ? \\ ? \\ ? \end{bmatrix}

(I used a prime to denote the rotated vector)

Now, suppose you chose a vector that was parallel to the axis of rotation; what could you say about r and r'?:wink:

\vec r=\begin{bmatrix} x \\ y \\ z \end{bmatrix}

\vec r&#039; = \begin{bmatrix} 0 &amp;1 &amp;0 \\ 0 &amp;0 &amp;1 \\ 1 &amp;0 &amp;0 \end{bmatrix}\begin{bmatrix} x \\ y \\ z \end{bmatrix} = \begin{bmatrix} y \\ z \\ x \end{bmatrix}

So

\vec r=\begin{bmatrix} x \\ y \\ z \end{bmatrix}

and

\vec r&#039; = \begin{bmatrix} y \\ z \\ x \end{bmatrix}

I'm not sure if I could immediately take x = y = z though? and as for the angle of rotation...
 
hi gregg

say we say

\textbf{M} = \begin{bmatrix} 0 &amp;1 &amp;0 \\ 0 &amp;0 &amp;1 \\ 1 &amp;0 &amp;0 \end{bmatrix} \begin{bmatrix} x \\ y \\ z \end{bmatrix}

then if a is a vector parallel to your rotation axis, then

\textbf{M} \textbf{a} = a [/tex] ie it is unchanged by the rotation<br /> <br /> this is a good check to see if you have the correct axis of rotation<br /> <br /> to work out the angle of rotation find a vector perpindicular to a, and apply the rotation, the angle will be given by teh angel between the initial and final vectors<br /> <br /> (also i found it helpful to draw how each axis x,y,z is rotated)
 
hi gregg

say we say

\textbf{M} = \begin{bmatrix} 0 &amp;1 &amp;0 \\ 0 &amp;0 &amp;1 \\ 1 &amp;0 &amp;0 \end{bmatrix}

then if a is a vector parallel to your rotation axis, then

\textbf{M} \textbf{a} = \textbf{a} [/tex] ie it is unchanged by the rotation<br /> <br /> this is a good check to see if you have the correct axis of rotation<br /> <br /> to work out the angle of rotation find a vector perpindicular to a, and apply the rotation, the angle will be given by the angle between the initial and final vectors<br /> <br /> (also i found it helpful to draw how each axis x,y,z is rotated)
 
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