What is the Intensity Distribution in Young's Experiment with Light?

AI Thread Summary
The discussion centers on the intensity distribution in the Young's double-slit experiment, highlighting the contradiction between the infinite intensity predicted by a cos² function and the physical reality of light intensity decreasing with distance from a spherical source. Two main reasons are proposed: the assumption that light intensity remains constant regardless of distance and the failure of mathematical idealizations like point sources in physical theories. The contributor also questions the definition of I_max in their derived intensity function, noting inconsistencies when transitioning from two to three slits. Additionally, they observe that reducing slit width below the wavelength results in negligible diffraction patterns, leading to an infinite spread of intensity peaks. The conversation emphasizes the complexities of modeling light behavior in experiments.
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If you disregard the diffraction pattern, the intensity distribution of the Young experiment with light (take two slits) gives an infinite intensity (in the sense that it doesn't decrease for an infinite height: the intensity distribution is given by a cos² function with a constant amplitude)

This could have two reasons:

a) It assumes the intensity of a light wave doesn't decrease with distance, even though it has a spherical source and since I = P/A and P = constant, I should decrease;

b) The diffraction pattern is basically essential and this is a case where a mathematical idealization like "point sources" fail in a physical theory.

It could possibly be even a combination: The light originally was a parallel bundle, in which case indeed (cf. a) the I doesn't diminish with distance, and you presume (cf. b) that a (fraction of a) parallel light beam bundle can be 'turned into' a spherical source, but this is impossible in relation to the fact that I was distance-independent.

Any thoughts?

mr. vodka

EDIT: the distribution fuction I have derived in my book is (for the averaged) I = I_max cos²(phi/2) with phi = 2Pi*d*sin(theta)/lambda with d = slit distance, theta = angle you're looking at, lambda = wavelength. However, I can't get any clear info on what I_max is, my book seems to be avoiding the matter ánd applying ambiguous logic (when going to #slits = 3, it chooses for I_max the intensity as if there were one slit, while this interpretation isn't compatible for #slits = 2). Is it hard to say? Is it connected with my above question about the nature of spherical intensity?
 
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Now that I took a closer look, I noticed that if you take the slit width smaller than the wavelength, the single-slit diffraction pattern is completely negligible (there isn't even a first minimum), so even wíth diffraction pattern you get an infinite spread of intensity peaks in this simulation. What am I overlooking?

Here's a fun java applet for those who want to get some feeling of it:

http://www.physics.uq.edu.au/people/mcintyre/applets/grating/grating.html
 
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