When is the image produced by a thin lens sharp?

AI Thread Summary
To achieve a sharp image on the screen using three identical thin lenses, the lens equation must be satisfied, meaning the distances from the object to the lens and from the lens to the screen must relate correctly to the focal length. The discussion explores the conditions under which light rays passing through the lenses converge at a single point on the screen, emphasizing the importance of ray intersection for image sharpness. The matrix method is introduced as a potential approach to analyze the system, but the user expresses uncertainty about its application and simplification. A key point raised is that for all rays to intersect at the same point, a specific condition related to the matrix coefficients must be met. The conversation highlights the complexities of lens systems and the need for precise calculations to ensure image clarity.
JulienB
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Homework Statement



Hi everybody! Being given three identical thin lenses with the same focal length, I have to determine ##a## (distance object-screen), ##d_a## (distance lens 1-lens2) and ##d_b## (distance lens 2-lens 3) so that a sharp image of the object appears on the screen regardless of the position of the optical system between the object and the screen (see picture).

Homework Equations



Lens equation: ##\frac{1}{f} = \frac{1}{s_i} + \frac{1}{s_o}## with ##s_i##: distance from lens to screen and ##s_0##: distance from lens to object.

The Attempt at a Solution



Well I didn't get very far because I don't really know what is the condition for an image on the screen to be sharp. Is it the case only when the lens equation is fulfilled, that is when I have a certain ##s_i## and ##s_o## so that the sum of their inverses is equal to ##1/f##?

And if so, is the following thinking correct? Say a ray of light is going from ##S## to ##L_1##. I want it to be sharp when meeting ##L_2##, so the following equation has to hold:

##\frac{1}{x} + \frac{1}{d_a} = \frac{1}{f}##.

Is that correct? If so I can set up an equality with three equations, but I am afraid it remains dependent of ##x## then. Any clue about how to tackle such problems?Thanks a lot in advance for your answers.
 

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What about the matrix method for example? If I put one after the other translation and refraction matrices I would say that a ray reaching the screen has for incident angle and height:

##\begin{bmatrix} \theta_r \\ r_r \end{bmatrix} = \begin{bmatrix} A & B \\ C & D \end{bmatrix} \begin{bmatrix} \theta_i \\ r_i \end{bmatrix}##
##= \underbrace{\begin{bmatrix} 1 & 0 \\ x & 1 \end{bmatrix}}_{\mbox{object} \to L_1} \underbrace{\begin{bmatrix} 1 & -1/f \\ 0 & 1 \end{bmatrix}}_{\mbox{refraction } L_1} \underbrace{\begin{bmatrix} 1 & 0 \\ d_a & 1 \end{bmatrix}}_{L_1 \to L_2} \underbrace{\begin{bmatrix} 1 & -1/f \\ 0 & 1 \end{bmatrix}}_{...} \begin{bmatrix} 1 & 0 \\ d_b & 1 \end{bmatrix} \begin{bmatrix} 1 & -1/f \\ 0 & 1 \end{bmatrix} \begin{bmatrix} 1 & 0 \\ k_3 & 1 \end{bmatrix} \begin{bmatrix} \theta_i \\ r_i \end{bmatrix}##

where ##k_3## is the distance between the third lens and the screen. Is that expression correct? And more importantly, could that bring me somewhere? I just started using the matrix notation for lenses today, so I am very unexperienced with that method and unsure about what I can and can't do with it.

I think the image will be sharp if all rays intersect at some point on the screen. I read somewhere that ##C## has to be zero for the rays to intersect at the same point independently of ##\theta##, does that make sense? If so I get a crazy equation that doesn't simplify so easily, so I'd rather wait for an answer before diving into it. :)

Thank you in advance.Julien.
 
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