Why does the dot product use cosine?

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The discussion explores the significance of trigonometric functions in the dot and cross products, specifically why the dot product involves cosine while the cross product involves sine. The dot product is defined as A·B = AxBx + AyBy + AzBz, and it remains invariant under rotations, allowing the projection of one vector onto another. This projection leads to the relationship A·B = |A||B|cosθ, where θ is the angle between the two vectors. The dot product is identified as a specific case of an inner product, which can vary in different mathematical spaces. Ultimately, the cosine function's presence in the dot product is rooted in its geometric interpretation as a measure of angle between vectors.
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What is significance of the trig functions in both the cross and the dot product? I understand what the dot and cross products are, how they work, and what they give...but I don't understand why the dot product uses cosine and the cross product uses sine?
 
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Actually never mind. I'm reading some proofs and my trig skills are rusty, so it doesn't make any sense. I know how to use cross/dot products and what they do, so that's close enough for me.
 
Let's assume you define the dot product as A\cdot B = A_xB_x+A_yB_y+A_zB_z. You can easily show that rotations don't affect the dot product. If you have two vectors A and B and rotate the system so they are now A' and B', you'll get the same result for the dot product using either pair, i.e. A\cdot B=A'\cdot B'. So you can always perform a rotation so that A points along the x-axis, so that A = |A|(1,0,0). The dot product will therefore equal A\cdot B = |A|B_{x}. Now B_{x} is just the projection of B onto the x-axis, which, using basic trig, is B_{x} = |B|\cos \theta, where \theta is the angle B makes with the x-axis, which is also the angle between A and B. So you get A\cdot B = |A||B|\cos\theta.

The dot product is a special case of what's called an inner product. The definition above is the inner product for plain old three-dimensional Euclidean space, but other spaces are characterized by having a different inner product. If you have two vectors A and B in such a space, you can use

\cos\theta=\frac{\langle A,B\rangle}{\sqrt{\langle A,A\rangle}\sqrt{\langle B,B\rangle}}

where \langle A,B\rangle is the inner product of A and B, to define angles in this space. In this case, the cosine is there by definition.
 
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