Calculating the Length of a Rough Patch Using the Work-Energy Principle

AI Thread Summary
The discussion focuses on using the work-energy principle to calculate the length of a rough patch encountered by a skater on an ice rink. The skater's initial speed is 3.00 m/s, and she experiences a speed reduction of 45% due to friction, which is 25% of her weight. Participants highlight errors in the initial calculations, particularly regarding the placement of work in the energy equation and the interpretation of the final speed. It is clarified that the work done by friction is negative, and the final velocity must be squared correctly. The correct approach leads to a revised calculation for the length of the rough patch.
tater08
Messages
29
Reaction score
0

Homework Statement



On an essentially frictionless horizontal ice-skating rink, a skater moving at 3.00 m/s encounters a rough patch that reduces her speed by 45.0 % to a friction force that is 25.0 % of her weight.

Use the work-energy principle to find the length of the rough patch.


Homework Equations


KE initial + Potential Energy Initial + Work= KE Final + PE Final


The Attempt at a Solution



0.5 MV^2 + mgj + mgd = 0.5 mv^2 + mgh mass will cancel out so and h is 0

0.5 v^2 + 0.25 gd= 0.5v^2

0.5 (3^2) + 0.25 * 9.8 d= 0.5 (3^2) *.45

4.5+2.45d=2.025
d=1.01 m

i guess i do not know what I am doing wrong in this problem besides the reducing the final velocity.

thanks for the help!
 
Physics news on Phys.org
You have your work on the wrong side of the equation.
Look at it like this: initially there's no friction so there's no work being done by the surface.
Finally there is friction, so there is work being done. Therefore:

\frac{1}{2}mv^2 = \frac{1}{2}m(0.55v)^2 + 0.25mgd
 
Hi Rake-MC,

Rake-MC said:
You have your work on the wrong side of the equation.
Look at it like this: initially there's no friction so there's no work being done by the surface.
Finally there is friction, so there is work being done. Therefore:

\frac{1}{2}mv^2 = \frac{1}{2}m(0.55v)^2 + 0.25mgd

I have to disagree with your reasoning that the work is on the wrong side of the equation (although I agree that your equation is mathematically correct). An important fact is that the work being done by friction is negative. When we consider the work done by friction in the energy formula (as opposed to the thermal energy created by friction), the correct formula is:

Wnc = Ef-Ei

Or am I just misunderstanding your post?



Tater08,

In addition to the sign error that rake-mc pointed out, when you get to these two lines in your solution:

0.5 v^2 + 0.25 gd= 0.5v^2

0.5 (3^2) + 0.25 * 9.8 d= 0.5 (3^2) *.45

you have made two errors in the second line. First they say the speed drops by 45% (not that the speed drops to 45% of what it was).

Second, the entire final velocity needs to be squared.
 
Perhaps I am misunderstanding you alphysicist, but are you saying that correctly, it should be written:

\frac{1}{2}mv^2 - 0.25mgd = \frac{1}{2}m(0.55v)^2? I can see how that would work, from the work being negative. Thanks for pointing that out.
 
Kindly see the attached pdf. My attempt to solve it, is in it. I'm wondering if my solution is right. My idea is this: At any point of time, the ball may be assumed to be at an incline which is at an angle of θ(kindly see both the pics in the pdf file). The value of θ will continuously change and so will the value of friction. I'm not able to figure out, why my solution is wrong, if it is wrong .
TL;DR Summary: I came across this question from a Sri Lankan A-level textbook. Question - An ice cube with a length of 10 cm is immersed in water at 0 °C. An observer observes the ice cube from the water, and it seems to be 7.75 cm long. If the refractive index of water is 4/3, find the height of the ice cube immersed in the water. I could not understand how the apparent height of the ice cube in the water depends on the height of the ice cube immersed in the water. Does anyone have an...
Thread 'A bead-mass oscillatory system problem'
I can't figure out how to find the velocity of the particle at 37 degrees. Basically the bead moves with velocity towards right let's call it v1. The particle moves with some velocity v2. In frame of the bead, the particle is performing circular motion. So v of particle wrt bead would be perpendicular to the string. But how would I find the velocity of particle in ground frame? I tried using vectors to figure it out and the angle is coming out to be extremely long. One equation is by work...
Back
Top