2D Projectile Motion, kicking football

AI Thread Summary
To determine if a football kicked from 36m away at a height of 3.05m clears the crossbar, the initial speed of 20m/s at an angle of 53 degrees is used. The time of flight is calculated using the horizontal distance divided by the horizontal component of the velocity. The vertical displacement is then found using the vertical component of the initial velocity and the time of flight, while accounting for gravitational acceleration. The calculations led to a solution for the vertical position of the ball at the goal distance. The discussion concludes with the problem being resolved, although the user is unsure how to mark it as solved.
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Kicking a football 36m from the goal, which is 3.05m high. The ball leaves the ground with a speed of 20m/s at an angle of 53 degrees to the horizontal. By how much does the ball clear or fall short of clearing the crossbar?



delta y = v0cos(theta)delta t


The thing is, I don't know delta t, and the equation for delta t I have is delta t = delta x/ v0cos(theta), but the only way of knowing delta x also requires delta t...

Can someone please walk me through the problem? (I can do the math myself but just what equations to use and such.) thanks a lot!
 
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To find delta t, use the equation:
v= (initial velocity) + a(t)

v= 0 at its maximum point
you know the initial vertical velocity (vo sin(theta)
and you know the accl due to gravity.
then multiply t by 2, since it is symmetric, to get the total time.

Sorry, I don't know how to do all the symbols and such.
 
TY for your reply.

I tried finding the time that way, but I ended up getting horribly negative numbers.

I then tried finding delta t by equaling it to delta x/ v0cos(theta), where delta x = 36 and ended up getting t = 2.99s

I used that in the delta y equation of delta y = v0sin(theta)delta t - (.5)(g)(delta t)2 and was able to solve it from there.

This thread is solved but I'm not sure how to notate it as such...
 
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