CWatters said:
What simon said. It's well worth memorising the standard SUVAT equations of motion for constant acceleration.
So I've heard ... I've never been able to :( ...so I got good at drawing v-t diagrams.
Aside: The displacement is normally given the letter "s" rather than "d"
not everywhere in the World it isn't :) I'm used to "s" referring to an arc-length and S being a surface area while d for displacement gets cumbersome with calculus.
Indeed ... it is a good idea for students to get used to that too.
I would have worked it like this:
The v-t graph for this is a line starting at t=0, v=u and ending at t=T and v=0 (note: not given the final time - doesn't matter).
Notice that the line has a negative slope (sloping downward to the right) and the area is a right-angled triangle.
The slope of this graph is the acceleration: a=-u/T (slope = rise over run)
The area under the graph is the displacement: s=(1/2)Tu (area = half base times height)
2 equations and two unknowns - use the second to get an expression for T and substitute into the first:
T = 2s/u (since you know s and u, most people make the mistake of computing T now. It's normally fine at this level but risks rounding-off errors later.)
a = -u/(2s/u) = -u
2/2s
... this is the kinematic equation that was used without the useless bits.
It is faster to memorize the kinematic equations. However, that way means you have to memorize five specific equations and this way you need only remember basic geometry and how to draw graphs - both general skills applicable outside kinematics.