Analytic Geometry / Vectors - Find point with min distance to plane

AI Thread Summary
To find the point in the plane defined by x + 2y - 3z = 1 that is closest to the point (1, 1, 1), one can use vector projection methods instead of calculus. The normal vector to the plane is <1, 2, -3>, and by forming a displacement vector from any point on the plane to (1, 1, 1), the projection of this vector onto the normal can determine the minimum distance. Once the distance is known, the closest point on the plane can be calculated by moving from (1, 1, 1) in the direction of the normalized normal vector scaled by the minimum distance. An alternative method involves constructing a line through (1, 1, 1) in the direction of the normal and finding where it intersects the plane. This approach simplifies the problem and avoids complex calculations.
B.Cantarelli
Messages
4
Reaction score
0
Question:

Find the point in the plane x+2y-3z=1 with minimum distance to point (1,1,1).

Attempt at resolution:

Well, techinically, I already have the means to solve this.

I can find the distance between the point and the plane to be 1/sqrt(14) and then I can either solve for the sphere (x-1)^2+(y-1)^2+(z-1)^2=1/14 and the plane x+2y-3z=1, or I can use Calculus (Lagrange's method) to get L=x^2+y^2+z^2-2x-2y-2z+3+l(x+2y-3z-1) and take all the partial derivatives.

Both yield (15/14, 8/7, 11/14), but I'm quite sure I'm missing some way more efficient method for doing this using vectors or something.
 
Last edited:
Physics news on Phys.org
B.Cantarelli said:
Question:

Find the point in the plane x+2y-3z=1 with minimum distance to point (1,1,1).

Attempt at resolution:

Well, techinically, I already have the means to solve this.

I can find the distance between the point and the plane to be 1/sqrt(14) and then I can either solve for the sphere (x-1)^2+(y-1)^2+(z-1)^2=1/14 and the plane x+2y-3z=1, or I can use Calculus (Lagrange's method) to get L=x^2+y^2+z^2-2x-2y-2z+3+l(x+2y-3z-1) and take all the partial derivatives.

Both yield (15/14, 8/7, 11/14), but I'm quite sure I'm missing some way more efficient method for doing this using vectors or something.

There is an alternate approach that doesn't require calculus. Instead, it uses right triangle trig and vectors. From your plane, you can note by inspection that <1, 2, -3> is a normal to the plane. Find a point in the plane - any point will do - and form a displacement vector from that point to the point (1, 1, 1). Next, find the projection of the vector onto the vector <1, 2, -3>. When you have that vector, its magnitude will be the minimum distance. Knowing the distance, you can quickly find the point on the plane that is that distance away from the point (1, 1, 1).
 
Mark44 said:
There is an alternate approach that doesn't require calculus. Instead, it uses right triangle trig and vectors. From your plane, you can note by inspection that <1, 2, -3> is a normal to the plane. Find a point in the plane - any point will do - and form a displacement vector from that point to the point (1, 1, 1). Next, find the projection of the vector onto the vector <1, 2, -3>. When you have that vector, its magnitude will be the minimum distance. Knowing the distance, you can quickly find the point on the plane that is that distance away from the point (1, 1, 1).

Thank you very much for the response. The trouble I was having was exactly with the "Knowing the distance, you can quickly find the point on the plane that is that distance away from the point (1, 1, 1)" part. Particularly with the "quickly". I got the ray 1/sqrt(14) by doing exactly what you described, but was failing to see that the point I wanted consisted of (1,1,1)+(1/sqrt(14))(1,2,-3)/||(1,2,-3)||. Instead of realizing I just had to "walk" from (1,1,1) in the direction of the normilized norm times the ray, I was thinking in terms of solving for tangent point of the sphere and the plane. Took me quite a while to realize what you meant by quickly. Again, thank you.
 
Mark44 said:
There is an alternate approach that doesn't require calculus. Instead, it uses right triangle trig and vectors. From your plane, you can note by inspection that <1, 2, -3> is a normal to the plane. Find a point in the plane - any point will do -
I would do this just a little differently. Instead of chooseing a point in the plane, construct the line through the given point (1, 1, 1) in the direction of the normal vector: x= t+ 1, y= 2t+ 1, z= -3t+ 1.
Now find the point where that line intersects the plane by replacing x, y, and z in the equation of the plane with those expressions: (t+ 1)+ 2(2t+ 1)- 3(-3t+ 1)= 1. Solve that linear equation for t, then use that in the parametric equations of the line to find the point.

and form a displacement vector from that point to the point (1, 1, 1). Next, find the projection of the vector onto the vector <1, 2, -3>. When you have that vector, its magnitude will be the minimum distance. Knowing the distance, you can quickly find the point on the plane that is that distance away from the point (1, 1, 1).
 
I picked up this problem from the Schaum's series book titled "College Mathematics" by Ayres/Schmidt. It is a solved problem in the book. But what surprised me was that the solution to this problem was given in one line without any explanation. I could, therefore, not understand how the given one-line solution was reached. The one-line solution in the book says: The equation is ##x \cos{\omega} +y \sin{\omega} - 5 = 0##, ##\omega## being the parameter. From my side, the only thing I could...
Back
Top