Apply impulse to a wheel creates constant acceleration?

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Discussion Overview

The discussion revolves around the application of impulses to a wheel in a simulator for autonomous cars, specifically questioning whether this leads to constant acceleration. Participants explore the implications of inertia, friction, and the nature of impulses in relation to the vehicle's motion.

Discussion Character

  • Exploratory
  • Technical explanation
  • Debate/contested

Main Points Raised

  • One participant questions if applying constant impulses to the wheel will result in constant acceleration, noting that the simulation shows progressive increases in acceleration before stabilizing.
  • Another participant challenges the concept of "0 impulse," asking if it implies perpetual motion and inquiring about the presence of friction or drag in the system.
  • Some participants suggest that if impulses are applied uniformly and there is no friction or drag, the acceleration should be constant.
  • There is a discussion about the distinction between force and impulse, with one participant clarifying that an impulse is a steady force applied over time.
  • Concerns are raised about the effects of friction on the vehicle's motion, with one participant reformulating the question to focus on whether a wheel can spin and move with constant acceleration under applied impulses.
  • Another participant outlines two scenarios: one for an ideal system without losses and another for a non-ideal system where the outcome depends on the torque relative to losses.
  • One participant notes that the system is "ideal" but acknowledges that impulses are applied in intervals, which may explain the observed behavior of acceleration increasing over time.
  • A suggestion is made to provide graphs to better illustrate the problem and facilitate understanding.

Areas of Agreement / Disagreement

Participants express differing views on the effects of friction and the nature of impulses, leading to multiple competing perspectives on whether constant acceleration can be achieved. The discussion remains unresolved regarding the specific conditions under which constant acceleration occurs.

Contextual Notes

Limitations include assumptions about the ideality of the system, the modeling of losses, and the nature of the applied impulses. The discussion does not resolve how these factors interact in practice.

Lucas Borsatto
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Hello!

Well, I am in trouble with this question for some time. I am making a simulator with autonomous cars and its movement is done applying constant impulses to the wheel. My question is: if the vehicle is in the intertia state and I start to apply this impulses, the vehicle will assume a constant acceleration?
In my simulation, the vehicle begins with progressive increases in acceleration and only after some time the acceleration keep constant. But I know that it is a perfect system because when I set 0 impulse after some time, the velocity keep constant.
This can occur due to the moment of inertia of the wheel ?
 
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What do you mean by "0 impulse"...are you saying that with no force applied you get perpetual motion? i.e., the car moving at constant speed? I don't know about that...is there friction or drag in your system?
 
Lucas Borsatto said:
Hello!

Well, I am in trouble with this question for some time. I am making a simulator with autonomous cars and its movement is done applying constant impulses to the wheel. My question is: if the vehicle is in the intertia state and I start to apply this impulses, the vehicle will assume a constant acceleration?
In my simulation, the vehicle begins with progressive increases in acceleration and only after some time the acceleration keep constant. But I know that it is a perfect system because when I set 0 impulse after some time, the velocity keep constant.
This can occur due to the moment of inertia of the wheel ?
The inertia of the wheel would be insignificant. You are applying a series of uniformly-spaced-in-time impulses of fixed magnitude to a vehicle, then its acceleration should be constant if there is no friction or drag. Unless you are producing wheel-spin?
 
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Yes yes, when I set 0 force to impulse, the vehicle gets constant velocity. But the system itself is not important actually. The important is the physics behind it, because if it is wrong I would fix it.
The question is: When I apply an impulse with X force constantly to a wheel, it will get constant acceleration?
I guess we can assume that it is a momentum, once the impulse is constantly applied, am I right?
 
Yes, the wheel will spin with the application of the impulse. But the wheel do not start with a spin, if it is what you mean.
 
Last edited:
The wheel couples the energy to the vehicle. The wheel responds according to the dictates of the vehicle mass, unless it loses traction.

A force is not an impulse. An impulse is a steady force applied for a fixed duration of time.
 
Actually the system have a friction in the wheel, but I think it is a little tricky, once it work only to make the vehicle move and then, when I put the 0 impulse, the vehicle get constant velocity. Reformulating the question: is possible a wheel spin and move with a constant acceleration applying impulses with X value?
 
Lucas Borsatto said:
when I put the 0 impulse, the vehicle get constant velocity.
That indicates a complete absence of friction and drag losses.

I think you may not be implementing the regular series of impulses that you think you are.

Reformulating the question: is possible a wheel spin and move with a constant acceleration applying impulses with X value?
Those impulses are coupled to the vehicle, so it should exhibit a fixed acceleration.
 
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Lucas Borsatto said:
Reformulating the question: is possible a wheel spin and move with a constant acceleration applying impulses with X value?

There are a lot of possible answers..

1) If the car is "ideal" (no friction or drag) then:

* Applying constant torque to the wheel will cause a constant acceleration.
* If you apply pulses of torque you would get constant acceleration during the pulse and constant velocity between the pulses.

or

2) If the car is non-ideal then what happens depends on the magnitude of the torque...

If the torque is large enough to overcome losses then...
* Applying constant torque to the wheel may cause constant acceleration. It depends how the losses are modeled - are they constant or proportional to velocity or ??. Real cars typically accelerate up to a certain speed and then travel at constant velocity.
* If you apply pulses of torque you may get constant acceleration during the pulse and constant deceleration between the pulses. Again it may depend on how the losses are modeled.

If the torque averages less than the losses then the car either won't move, or it may maintain constant velocity, or it may slow down. Again it may depend on how the losses are modeled.

If the wheel spins(slips) the problem is a lot more complicated. For example why does it ever stop slipping?
 
  • #10
Well, I have discovered that the system is "ideal", but the impulses are applied between intervals. So, by you guys explained to me here, I suppose that it explains the why the acceleration increase over time, and only after some time the acceleration is constant , right?
 
  • #11
Lucas Borsatto said:
Well, I have discovered that the system is "ideal", but the impulses are applied between intervals. So, by you guys explained to me here, I suppose that it explains the why the acceleration increase over time, and only after some time the acceleration is constant , right?
I think you should provide some graphs to illustrate what is concerning you. We might be able to better understand the problem if you can demonstrate with actual graphs.
 

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