Ballistics Equations: Finding the Perfect Shot

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The discussion focuses on finding ballistics equations that account for target distance, target velocity, and projectile velocity in gaming scenarios. The original poster has successfully compensated for gravity but struggles with moving targets. Participants suggest exploring basic kinematics equations and breaking motion into components using trigonometry. They emphasize the importance of a solid understanding of calculus for more complex calculations. The original poster acknowledges the need for further education in mathematics to fully grasp these concepts.
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Hello physics enthusiasts, I was hoping for some insight into ballistics. I've been playing some games (namely Planetside 2) with somewhat realistic bullet physics, and have been trying desperately to find an equation that takes into account distance from target, velocity of target, and velocity of projectile. I've managed to work out how to compensate for gravity, but that's only really useful when the target is stationary. Sadly, players tend to move when being shot at. The nerve. Any equations that I can plug the relevant variables into and come up with a headshot, is much appreciated. Thanks!
 
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Welcome to PF

Have you checked out the basics kinematics equations? Link

If you're neglecting air resistance, it doesn't really get much more complicated. Of course you'll need to break the motion into it's components with basic trigonometry.

I realize that you're probably looking for quick equations, so here are the basic ones. Link

If you know calculus, you're much better off working the equations out yourself.
 
Thanks! And I try to come up with the equations myself, but I probably need a proper education in trigonometry and calculus. I am only a freshmen in high school. The educational power of Wikipedia and Youtube (sixty symbols, MinutePhysics, and Numberphile are a few of those channels, in case you're interested) eventually falls short of a proper credit's-worth of learning. Anyway, thanks for the equations!
 
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