Ballistics Equations: Finding the Perfect Shot

  • Thread starter Thread starter KevinDM
  • Start date Start date
  • Tags Tags
    Ballistics
AI Thread Summary
The discussion focuses on finding ballistics equations that account for target distance, target velocity, and projectile velocity in gaming scenarios. The original poster has successfully compensated for gravity but struggles with moving targets. Participants suggest exploring basic kinematics equations and breaking motion into components using trigonometry. They emphasize the importance of a solid understanding of calculus for more complex calculations. The original poster acknowledges the need for further education in mathematics to fully grasp these concepts.
KevinDM
Messages
2
Reaction score
0
Hello physics enthusiasts, I was hoping for some insight into ballistics. I've been playing some games (namely Planetside 2) with somewhat realistic bullet physics, and have been trying desperately to find an equation that takes into account distance from target, velocity of target, and velocity of projectile. I've managed to work out how to compensate for gravity, but that's only really useful when the target is stationary. Sadly, players tend to move when being shot at. The nerve. Any equations that I can plug the relevant variables into and come up with a headshot, is much appreciated. Thanks!
 
Physics news on Phys.org
Welcome to PF

Have you checked out the basics kinematics equations? Link

If you're neglecting air resistance, it doesn't really get much more complicated. Of course you'll need to break the motion into it's components with basic trigonometry.

I realize that you're probably looking for quick equations, so here are the basic ones. Link

If you know calculus, you're much better off working the equations out yourself.
 
Thanks! And I try to come up with the equations myself, but I probably need a proper education in trigonometry and calculus. I am only a freshmen in high school. The educational power of Wikipedia and Youtube (sixty symbols, MinutePhysics, and Numberphile are a few of those channels, in case you're interested) eventually falls short of a proper credit's-worth of learning. Anyway, thanks for the equations!
 
Thread 'Is 'Velocity of Transport' a Recognized Term in English Mechanics Literature?'
Here are two fragments from Banach's monograph in Mechanics I have never seen the term <<velocity of transport>> in English texts. Actually I have never seen this term being named somehow in English. This term has a name in Russian books. I looked through the original Banach's text in Polish and there is a Polish name for this term. It is a little bit surprising that the Polish name differs from the Russian one and also differs from this English translation. My question is: Is there...
Hi there, im studying nanoscience at the university in Basel. Today I looked at the topic of intertial and non-inertial reference frames and the existence of fictitious forces. I understand that you call forces real in physics if they appear in interplay. Meaning that a force is real when there is the "actio" partner to the "reactio" partner. If this condition is not satisfied the force is not real. I also understand that if you specifically look at non-inertial reference frames you can...
Back
Top