Calculate the speed of other car

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The discussion centers on methods to calculate the speed of another car while driving. One proposed method involves fixing stationary points on the road and timing how long it takes for both cars to reach these points, allowing for a calculation of the other car's speed relative to the observer's speed. However, participants note that this method relies on several assumptions and may not yield accurate results if the other car accelerates or decelerates significantly. Alternative suggestions include using the length of one's own vehicle to measure time taken for the other car to pass, but concerns about parallax and judgment errors are raised. Overall, while the calculations can provide a rough estimate, they are best applied under stable conditions to minimize error.
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Hello everyone!
I was just wondering that while driving, is there a way to calculate speed of an other car that passes you?
I worked out a way but I needed more heads on this [that's what she..meh] so here's it:
When the car traveling faster than me goes pass me(me - carA;other car - carB), I fix a stationary point (pointA) ahead of carB on the road (like a tree). Now when carB passes that pointA, I start counting. I keep counting till I myself (CarA) reaches that pointA and note down the value (say x). Now while still counting I again fix another point (pointB) ahead of CarB and note down the value (say y) when it reaches there. Finally I note down the value (say z) when I (CarA) reach that pointB.
From this CarB's speed turns out to be ((z-x)/(y-1)) times my speed.
Now there's a lotta assumptions here because I wanted an "easy" method.
attachment.php?attachmentid=30700&stc=1&d=1292533130.png

That was my take, could there be other methods (perhaps better than this)?
 

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The easy method is to get yourself a radar gun and hold it out of your window. Add your own vehicle speed to the reading, and Bob's your uncle.

edit: Oops. I wrote that wrong the first time. Edited to fix.
 
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Yes. That was the first thing on my mind but I realized buying one (or using it where I live) wouldn't be too easy for me for some reasons.
But isn't all-done-in-head way much cooler? I can see how this would seem trivial to you guys calculating and exploring speeds much much greater than vehicles. Now I'm not an expert in relativity and tensors and stuff but I'm a curious guy still exploring Newtonian physics and mathematics applicable in real world. With that I'll admit that I may be stoned when I first thought of all this :redface:
 
Why the denominator is y-1, it seems to me it has to be just y. (z-x)*your_speed=the distance between trees, and y is the time for car B to travel this distance.

Still this way u calculate the average speed over the distance between the trees, if the car accelerates a lot (or deccelerates) between the trees this calculation gives a result which is not close to the speed of carB as it reaches tree B.
 
Delta² said:
Why the denominator is y-1
Yea, thanks for seconding on that. I calculated it to be just 'y' myself. But when posting, I looked at the stunningly accurate graphic(/s) I made in MS paint and saw that carB is covering twice the distance than carA in each 'second' so something must've been wrong in my calculation d'oh!
Delta² said:
Still this way u calculate the average speed over the distance between the trees, if the car accelerates a lot (or deccelerates) between the trees this calculation gives a result which is not close to the speed of carB as it reaches tree B.
Yup, lotta assumptions there to tone down the calculations. On a highway though, it's safe to say error would be less that ±10%, yes? After all, it's ultimately you who decides when is the right time to apply this to minimize error.
 
If you know the length of your car you could just count out the time he takes to move from about your rear bumper to the front. So V= L/t where L is the length of your car. His speed is then your speed + V. This will only be accurate if his speed is not a huge amount greater then yours.

It is not easy to judge just when a car in front of you passes so object. As your diagram shows there is a lot of parallax involved. Any of these methods are a guesstimate at best.
 
I think the mistake with the diagram is that you start from 1, where i believe you should start from 0.

I guess the error will not be big if you do the calculations when the velocities of both vehicles seem to be constant (like in big straight lines when the vehicles have reach their top speed).
 
Delta² said:
I guess the error will not be big if you do the calculations when the velocities of both vehicles seem to be constant (like in big straight lines when the vehicles have reach their top speed).
Yup. In fact my intent was to have something better than just guessing "That car must've been above 100!". So as long as I take the measurements in just the right conditions I can guess with a level of certainty.
Integral said:
As your diagram shows there is a lot of parallax involved.
Yup. Though I'm relying on the brain's 3-D perception for minimizing parallax error:
attachment.php?attachmentid=30708&stc=1&d=1292618683.jpg

Integral said:
If you know the length of your car you could just count out the time he takes to move from about your rear bumper to the front.
hmm that's intriguing! Although you have to be know (by looking in rear-view) long before...
And wouldn't parallax be worse? I mean I always have trouble judging distances in rear-view rather than in front of me.
 

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