Coefficient of Kinetic Friction for incline

AI Thread Summary
The coefficient of kinetic friction for an object sliding down an incline at a constant speed is equal to tan(x), where x is the angle of the incline. This relationship is derived from balancing forces, specifically the normal force and gravitational components. It holds true in two-dimensional scenarios where the object moves at a constant speed. However, this equation does not apply in more complex situations involving acceleration. The discussion confirms that the equation is a useful shortcut under the specified conditions.
Feldoh
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This really isn't a homework question -- but it does involve my homework. Say you've got a box sliding down an incline of x degrees at a constant speed, I somehow got that that coefficient of kinetic friction is equal to tan(x). Will this always hold true for objects moving at a constant speed on an incline in two dimensions?

Basically I solved for the normal force:
F_{Net}=0
F_N-F_g_y=0
F_N=mgcos(x)

Then for the coefficient of friction:
F_{Net} = 0
F_f-F_g_x = 0
F_f = F_g_x
\mu_kF_n = F_g_x
\mu_k = (F_g_x)/(F_N)
\mu_k = mgsin(x)/mgcos(x)
\mu_k = tan(x)

Where F_{g_x} is the horizontal component of the force of the gravitational field, and F_{g_y} is the vertical component.

I was just wondering, it's sort of situational but it is a shortcut none-the-less if it does actually work.
 
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Yes, this equation should hold true for situations like you have described above. Of course if you have more complicated scenarios, such as one with acceleration, this won't hold.
 
G01 said:
Yes, this equation should hold true for situations like you have described above. Of course if you have more complicated scenarios, such as one with acceleration, this won't hold.

Awesome, thanks for the fast reply. :smile:
 
No problem.
 
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