at last i figured it out
my previous posts may be bit incorrect
rolling without slipping is
always impossiblefor right circular cone
i had proved it for axis through apex in my previous post
hackhard said:
it can be proved that in this case pure rolling without slipping is impossible
ive assumed the cone to be right circular
proof by contradiction
https://drive.google.com/open?id=0B5m-h82V0Ej2b1g5YmFhSUk5UEE
https://drive.google.com/open?id=0B5m-h82V0Ej2aFRxR2RzRlFmaVk
https://drive.google.com/open?id=0B5m-h82V0Ej2aGxLRENyYmdXZVU
a simpler proof--
for rolling without slipping
velocity of foot of altitude on base (P) must be = velocity of
instantaneous point of contact (Q) furthest from apex
for
any axis normal to ground surface , normal dist to P is not equals to normal dist to Q
so any curved motion is impossible (due to same velocity of 2 points at different distances from same axis)
translation is also impossible since the
instantaneous point of contact just below P will have diff forward velo (due to equal angular speed and diff cross-section radius) (cross-section is normal to symmetric axis not to ground surface)
what we observe right circular cones rolling is actually cones slipping for small instants
when right circular cones is given push
near the apex friction acts backwards (ie cones slips forward near apex)
near the base friction acts forwards (ie cones slips backward near base)
this makes cones roll and rotate
however rolling without slipping is possible for oblique cone whose base is normal to ground surface
this can visualized by slicing the oblique cone normal to ground surface into very thin rings
consider only the slice at apex and that at the base
this can be related with a differential drive system
slice at apex remains at rest and oblique cones rotates about z-axis through apex
on static friction is required at apex
addressing initial ques angular p about z-axis is const . torque about z-axis is 0 , so it is balanced
angular p about other axis changes. torque about other axis= friction near apex * r , so it is balanced