Denote the initial speed of a cannon ball fired from a battleship

AI Thread Summary
The discussion focuses on calculating the initial speed of a cannonball fired from a battleship at a 45-degree angle, which maximizes its range. The time of flight for this projectile is derived from various equations, with the correct formula needing to be identified among several options. Participants emphasize the importance of the y-component of the initial velocity and its role in determining the time of flight and maximum height. The maximum height can be calculated using the formula that incorporates the initial velocity and gravitational acceleration. The conversation concludes with a method for solving for the maximum height based on the projectile's upward motion until the y-component of velocity reaches zero.
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denote the initial speed of a cannon ball fired from a battleship as Vo. when the initial projectile angle is 45 degrees with respect to the horizontal, it gives a maximum range of R.
the time of flight of the cannonball for this maximum range R is given by
1.t=(1/3^1/2)vo/g
2.t=3^1/2(vo/g)
3.t=2^1/2(vo/g)
4.t=2(vo/g)
5.t=1/2(vo/g)
6.1/(2^1/2)(vo/g)
7.t=4(vo/g)
8.t=(1/4)(vo/g)
9.t=(2/3)(vo/g)
 
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So, what have you done? Which option to you is correct?
Because you just need to find the time of flight, you don't need the x-component of your initial velocity, you just need the y-component of the initial velocity. So first, you can try to find out the y-component of the velocity.
Then, note that the object has the acceleration of g (downard). Can you find out the time in flight of the object?
Viet Dao,
 
thanks

thank you viet dao, i figured it out.
 
?

but now how do you find max height?
do u use y=voyt + 1/2gt^2?
 
The y-component of the velocity makes the object go up or down.
Because the object has the acceleration of g (downward), so the y-component of the initial velocity decreases, and the object moves upwards slowlier and slowlier, finally when the y-component of the velocity is 0 (m / s). The object's at its max height, because, right after that, it will start accelerate downwards (ie, it no longer moves upwards).
You can use:
vf2 = vi2 + 2ad
Here a = -g (if you choose the positive direction upward).
vi is the object's initial velocity.
vf is the object's final velocity.
Here, you just need the y-component, so the vi is the y-component of the initial velocity.
vf = 0 m / s. It's when the object's velocity has no more y-component.
You can use that and solve for d, which's the object's max height.
Viet Dao,
 
Kindly see the attached pdf. My attempt to solve it, is in it. I'm wondering if my solution is right. My idea is this: At any point of time, the ball may be assumed to be at an incline which is at an angle of θ(kindly see both the pics in the pdf file). The value of θ will continuously change and so will the value of friction. I'm not able to figure out, why my solution is wrong, if it is wrong .
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