A Displacement graph of an orbiting body

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To draw a displacement-time graph of an arm rotating around an origin at a constant radius, plot the x-coordinate as R*cos(ωt) and the y-coordinate as R*sin(ωt). The displacement is a vector, meaning while the distance from the origin remains constant, the orientation changes. An alternative approach is to plot the angle as a function of time, φ = ωt, which simplifies the representation. Understanding the distinction between scalar and vector quantities is crucial in this context. This clarification resolves the initial confusion regarding the graph's representation.
SirJuantum
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If I were to draw a displacement time graph of an arm rotating around it's origin at a constant radius meaning it is a constant displacement from the origin. Meaning the graph looks the same as one of an item that is not moving,how would you draw the displacement time graph of something moving in a circle around the origin
 
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Hello Sir J, :welcome:

You plot the x-coordinate as a function of time, and you plot the y-coordinate as a function of time !
If it starts at ##(x,y) = (R,0)## and turns counter-clockwise, the one is ##R\cos\omega t## and the other is ##R\sin\omega t##

[edit] I hope this animation doesn't confuse you too much ... ? Or this

[edit]
SirJuantum said:
meaning it is a constant displacement from the origin
Note that this is not correct: displacement is a vector with an x-coordinate and a y-coordinate in your case. The distance from the origin (the length of the vector) is constant, but not the orientation. In fact you could also plot your arm motion by plotting the angle as a function of time, something like ##\phi = \omega t## -- so pretty boring...
 
Last edited:
BvU said:
Hello Sir J, :welcome:

You plot the x-coordinate as a function of time, and you plot the y-coordinate as a function of time !
If it starts at ##(x,y) = (R,0)## and turns counter-clockwise, the one is ##R\cos\omega t## and the other is ##R\sin\omega t##

[edit] I hope this animation doesn't confuse you too much ... ? Or this

[edit]
Note that this is not correct: displacement is a vector with an x-coordinate and a y-coordinate in your case. The distance from the origin (the length of the vector) is constant, but not the orientation. In fact you could also plot your arm motion by plotting the angle as a function of time, something like ##\phi = \omega t## -- so pretty boring...

YeS this cleared it up completely thank you:D it was just a curiosity I made and I see the error with the scalar and vector quantities
 
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I think it's easist first to watch a short vidio clip I find these videos very relaxing to watch .. I got to thinking is this being done in the most efficient way? The sand has to be suspended in the water to move it to the outlet ... The faster the water , the more turbulance and the sand stays suspended, so it seems to me the rule of thumb is the hose be aimed towards the outlet at all times .. Many times the workers hit the sand directly which will greatly reduce the water...

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