Do Vector Components Always Use Sine for Y and Cosine for X?

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Vector components require using sine for the y-component and cosine for the x-component based on the angle's reference to the axes. A misunderstanding of trigonometric functions can lead to incorrect applications in vector analysis. It's crucial to grasp the definitions of sine and cosine to apply them correctly in problems. The angle's orientation in relation to the x or y-axis determines which function to use. Understanding these fundamentals is essential for accurately solving kinematics equations and vector problems.
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For finding vextor componets for do i always us the sine to find y comp
and cos for x -comp ?



Also with kinematics when do i know which equation to use. Any tips or site with info would be great. This is my first post be gentle :-p
 
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You should spend a few minutes to learn what cos(x) and sin(x) means. Then you can apply that definition to the problem.

In general, you cannot use cos(x) for the x component nor sin(y) for the y component.

Your question shows me that you do not have a full understanding of cos(x) and sin(x).
 
cyrusabdollahi said:
You should spend a few minutes to learn what cos(x) and sin(x) means. Then you can apply that definition to the problem.

In general, you cannot use cos(x) for the x component nor sin(y) for the y component.

Your question shows me that you do not have a full understanding of cos(x) and sin(x).

I did get that part (putting my head back in the book). I also think i am just getting really tired.

sin - o/h

cos - a/h

I was looking at the angles wrong.
 
thats right. it depends if the angle of the vector is given wrt the x or y axis
 
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