Drawing Vector in Positive Z Direction: Quick Answer

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To draw a vector in the positive z direction, it is commonly represented by a circle with a dot inside, indicating it is coming out towards the viewer. For the negative z direction, a circle with an 'x' is used. When dealing with a force vector that has a non-zero z-component, it is necessary to split the vector into its components, although this can complicate the drawing process. Resources are available online to help understand vector components better. Clear notation is encouraged, and personal preferences can be used if no specific guidelines are provided by an instructor.
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How would one draw a vector traveling in the positive z direction? Would it be a line comming out at you?

So this is just a very basic question but I do not know how to do it so can someone just give me a quick answer if you can or point me in the right direction because my book only discusses th x and y plane.

Thanks
 
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In my physics class we used a circle with a dot inside for a vector in the positive z direction, and a circle with an x in it for the negative z direction. Unless your teacher has a preference, you should feel free to make up your own notation! Don't let the notation Nazi's oppress you! LOL
 
gendou2 said:
In my physics class we used a circle with a dot inside for a vector in the positive z direction, and a circle with an x in it for the negative z direction. Unless your teacher has a preference, you should feel free to make up your own notation! Don't let the notation Nazi's oppress you! LOL

A dot? How would you do the components of a dot?
 
ace123 said:
A dot? How would you do the components of a dot?

A force vector that has a non-zero z-component would have to be split up so that the z-component is drawn separately. Granted, this is an undesirable situation that is best avoided where possible.
 
I can't avoid it so how would i split it up and draw it seperately
 
This website explains vector components quite well:

http://www.glenbrook.k12.il.us/GBSSCI/PHYS/CLASS/vectors/u3l1d.html
 
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