Finding little g using an inclined plane

AI Thread Summary
The discussion centers on determining the acceleration due to gravity (g) using an inclined plane and the relationship between velocity and height. The participants explore the moment of inertia for different shapes, specifically a hoop with I=mr^2, and its implications for accurately calculating g. They agree that while the theoretical approach is sound, practical challenges like air resistance and rolling resistance could lead to underestimations of g. Additionally, timing errors may introduce variability in the results. Overall, the conversation emphasizes the importance of precise measurements and the choice of object shape in experiments to find g.
Ahmed Mutaz
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Homework Statement
Is it possible to find the value of g by rolling a wheel (I=mr^2) down an incline and plotting v^2 vs h(vertical length of the incline) by varying the angle? Assuming you can find the final velocity? I think it might work because mgh=0.5mv^2+0.5Iw^2 gives v^2=gh
Relevant Equations
Energy Conservation with rolling without slipping
The slope of the v^2 vs h graph is g
 
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Ahmed Mutaz said:
mgh=0.5mv^2+0.5Iw^2 gives v^2=gh
Not quite. What is I in this case?
 
haruspex said:
Not quite. What is I in this case?
I=mr^2
 
Ahmed Mutaz said:
I=mr^2
Ah, sorry, didn't notice you specified that. But you would never quite achieve it. Better to specify a uniform disc.
 
haruspex said:
Ah, sorry, didn't notice you specified that. But you would never quite achieve it. Better to specify a uniform disc.
I meant a hoop/wheel thing idk how to describe it but it has a moment of inertia of I=mr^2. So assuming that is true, would you be able to obtain a value close to 9.8 for g?
 
Ahmed Mutaz said:
I meant a hoop/wheel thing idk how to describe it but it has a moment of inertia of I=mr^2. So assuming that is true, would you be able to obtain a value close to 9.8 for g?
I understand, but to be literally mr2 it would have to be very thin radially, so could easily get bent out of round. I'm just saying it would be easier to arrange for a uniform disc.
 
haruspex said:
I understand, but to be literally mr2 it would have to be very thin radially, so could easily get bent out of round. I'm just saying it would be easier to arrange for a uniform disc.
I figured as much; I’m only saying that assuming we have a shape that can be approximated to mr^2 does plotting v^2 against h give a decent value of g? I don’t really see any other problems besides the mr^2 approximation so forget about it for now. Also, I believe it is possible to get really thin hoops.
 
Ahmed Mutaz said:
I figured as much; I’m only saying that assuming we have a shape that can be approximated to mr^2 does plotting v^2 against h give a decent value of g? I don’t really see any other problems besides the mr^2 approximation so forget about it for now. Also, I believe it is possible to get really thin hoops.
Yes, the principle is fine.
 
haruspex said:
Yes, the principle is fine.

Thanks for confirming the theory. Now another hypothetical, last question lol, because of air resistance wouldn’t you get an under approximation of g? Or do you think there are other sources of error that may cause it to be an overestimation?
 
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Ahmed Mutaz said:
Thanks for confirming the theory. Now another hypothetical, last question lol, because of air resistance wouldn’t you get an under approximation of g? Or do you think there are other sources of error that may cause it to be an overestimation?
Yes, air resistance and rolling resistance will lead to underestimates. Other errors, like timing offset and granularity, could go either way.
Might be a good idea to have three photo timers (I forget the technical term) so you don't have to worry about starting from rest.
 
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