How Do You Calculate Initial Velocity and Angle in Two-Dimensional Kinematics?

In summary, the problem involves a spacecraft with two engines firing for 871 seconds, resulting in an acceleration of 6.00 m/s2 in the x direction and 5.68 m/s2 in the y direction. Given the final velocity components of 5800 m/s and 6420 m/s, the task is to find the initial velocity magnitude and direction. The solution can be found using the four main kinematics equations, specifically by finding the changes in velocity in the x and y directions and then adding them together. Distance is not a factor in this problem.
  • #1
zn23
18
0

Homework Statement



Useful background for this problem can be found in Multiple-Concept Example 2. On a spacecraft two engines fire for a time of 871 s. One gives the craft an acceleration in the x direction of ax = 6.00 m/s2, while the other produces an acceleration in the y direction of ay = 5.68 m/s2. At the end of the firing period, the craft has velocity components of vx = 5800 m/s and vy = 6420 m/s. Find (a) the magnitude and (b) the direction of the initial velocity. Express the direction as an angle with respect to the +x axis.


Homework Equations


most likely the use of the 4 main kinematics equations

v2=v1+at
v2^2=v1^2+2ad
x=1/2(v1+v2)t
x=v1t+1/2at^2


The Attempt at a Solution



basically i have no idea where to begin in this question, its computer question and I keep getting the incorrect answer, if anybody has suggestions how to begin this problem that would be nice, like what wud i do with that time of 871 s?
 
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  • #2
zn23 said:
most likely the use of the 4 main kinematics equations

v2=v1+at
v2^2=v1^2+2ad
x=1/2(v1+v2)t
x=v1t+1/2at^2

Hi zn23! :smile:

You can forget equations involving x … there's no distance involved in this problem. :wink:

Hint: Find ∆Vx and ∆Vy, and then its' a simple vector addition problem . :smile:
 
  • #3


I would approach this problem by first identifying the given information and the unknowns. From the problem statement, it is clear that we are dealing with kinematics in 2 dimensions, specifically the motion of a spacecraft with two engines firing for a given time period. The known values are the acceleration components in the x and y directions, the final velocity components, and the time of 871 seconds. The unknowns are the magnitude and direction of the initial velocity.

The next step would be to use the given equations and manipulate them to solve for the unknowns. For example, we can use the first equation, v2=v1+at, to solve for the initial velocity components in the x and y directions. We know the final velocity components, so we can plug those in along with the given accelerations and time to solve for the initial velocity components.

To find the magnitude of the initial velocity, we can use the equation v = √(vx^2 + vy^2). And to find the direction, we can use the equation tanθ = vy/vx, where θ is the angle with respect to the +x axis.

It is important to carefully consider the units and make sure they are consistent throughout the calculations. Additionally, double check the calculations to ensure they are correct.

Overall, the key to solving this problem is to clearly identify the given information and unknowns, and then use the appropriate equations to solve for them. It may also be helpful to draw a diagram and visualize the motion of the spacecraft to better understand the problem.
 

Related to How Do You Calculate Initial Velocity and Angle in Two-Dimensional Kinematics?

1. What is kinematics in 2 dimensions?

Kinematics in 2 dimensions is a branch of physics that studies the motion of objects in two-dimensional space. It involves analyzing the position, velocity, and acceleration of an object over time.

2. How is kinematics in 2 dimensions different from 1 dimension?

Kinematics in 2 dimensions is different from 1 dimension because it takes into account motion in two perpendicular directions, while 1 dimension only considers motion in one direction. This means that in 2 dimensions, there are two sets of equations to describe motion, one for each direction.

3. What are the basic equations of kinematics in 2 dimensions?

The basic equations of kinematics in 2 dimensions are the same as those in 1 dimension, but with separate equations for each direction. These include the equations for position, velocity, and acceleration, such as x = x0 + v0t + 1/2at2 for position, v = v0 + at for velocity, and a = (v-v0)/t for acceleration.

4. How is kinematics in 2 dimensions used in real life?

Kinematics in 2 dimensions is used in real life in various fields, such as engineering, sports, and video game design. Engineers use it to analyze and design structures and machines, while athletes and coaches use it to improve performance and technique. Video game designers use it to create realistic movements and physics in games.

5. What are some common applications of kinematics in 2 dimensions?

Some common applications of kinematics in 2 dimensions include projectile motion, circular motion, and motion in a plane. Projectile motion is used to calculate the trajectory of objects thrown or launched into the air, while circular motion is used to describe the motion of objects moving in a circular path. Motion in a plane is used to analyze the motion of objects moving in two dimensions, such as a car driving on a curved road.

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