How Does Drag Affect Projectile Speed Over Time?

AI Thread Summary
The discussion revolves around calculating the speed of a projectile affected by drag over time. The drag force is defined as D(t) = 0.001[v(t)]², and the projectile's initial speed is 100 m/s. Participants highlight the importance of applying Newton's second law and integrating the equations correctly, noting that the drag force decreases as the projectile slows down. Missteps in rearranging and integrating the equations lead to incorrect speed calculations, with one user eventually correcting their approach to find a more realistic speed after 3 seconds. The final consensus emphasizes the need to properly account for the changing drag force in the calculations.
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Homework Statement


A projectile of mass 0.1 kg traveling horizontally through the air with speed v(t) experiences
a drag force DT (t) whose magnitude is given by:
D (t ) 0.001 [v (t )] 2
At one instant, the projectile’s speed is measured to be 100 m/s. Calculate the speed of the
projectile after a time of 3 s has elapsed, during which the projectile continues to travel
horizontally.


Homework Equations



D(T)=1/2*C*(rho)*A*(v^2) or D(T)=b(v^2)

The Attempt at a Solution


I tried inputting the the speed into the given equation and got D(T)= 10. Other than that I don't know what else to do. I used the equation:
v=sqrt(mg/b)*(tanh((t)sqrt(bg/m)) which gave me 23m/s but that seems rather unlikely as it couldn't have dropped 77m/s in 3 seconds. Also this equation is for vertical not horizontal so it is most likely wrong anyway but I don't know how to properly approach this question. Any help will be much appreciated.
 
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craig.16 said:

Homework Statement


A projectile of mass 0.1 kg traveling horizontally through the air with speed v(t) experiences
a drag force DT (t) whose magnitude is given by:
D (t ) 0.001 [v (t )] 2
At one instant, the projectile’s speed is measured to be 100 m/s. Calculate the speed of the
projectile after a time of 3 s has elapsed, during which the projectile continues to travel
horizontally.

The only force acting on the projectile is the drag force. Try to use Newton's second Law:
F=ma
or, in terms of velocity:
F=m \frac{dv}{dt}

Then you can divide the force by the mass, multiply by dt, divide by v2 and integrate both sides. Make sure you make the drag force negative.
 
That seems to make a lot more sense thanks. However its the dividing by v^2 that throws me off a bit. Am I taking D(T) as F but negative because if so I used my value of (-10) and got an even smaller answer but only due to the division of v^2 as I don't know specifically where that gets divided from. Otherwise I would get a massive decrease. To make things sound less confusing I did the following:

F=D(T)

-10=0.1(dv/dt)
-100dt=dv
integrating both sides I get:
-100t=v
v=-100(3)=-300m/s

At what point did I go wrong?
 
craig.16 said:
That seems to make a lot more sense thanks. However its the dividing by v^2 that throws me off a bit. Am I taking D(T) as F but negative because if so I used my value of (-10) and got an even smaller answer but only due to the division of v^2 as I don't know specifically where that gets divided from. Otherwise I would get a massive decrease. To make things sound less confusing I did the following:

F=D(T)

-10=0.1(dv/dt)
-100dt=dv
integrating both sides I get:
-100t=v
v=-100(3)=-300m/s

At what point did I go wrong?

Your mistake was D(t)=-10

D is a function of t, and changes as time goes on.

Think of it this way:
As the drag force is applied, it slows the object down; as the object slows, the drag force decreases.

Therefore when you substitute it into the equation, F=ma, you need to substitute it in as the function, -D(t)=-0.001v(t)2
(I made it negative because the force is going to be negative)

This gives you the equation:
-0.001v(t)^{2}=m \frac{dv}{dt}

Once you solve for v(t), you can then use your initial value of v(0)=100.
 
Am I right by saying that it gets rearanged and integrated to:
-0.01v(t)^2t=v(0)
If so its the minus sign that ruins it when it comes to square rooting the answer unless I have to take into account imaginary numbers which I am pretty sure I don't need to. I tried with it being positive and I got 57.7m/s which is more realistic as compared to my previous attempt. Also note that I have divided the mass already hence the -0.01 instead of -0.001. Finally if I have done something stupid am I at least right in thinking that v(t)^2 is not the same as v*(t)^2 as v is a function of t like f(x) and y. Apologies if this feels like pretty trivial stuff.
 
craig.16 said:
Am I right by saying that it gets rearanged and integrated to:
-0.01v(t)^2t=v(0)
If so its the minus sign that ruins it when it comes to square rooting the answer unless I have to take into account imaginary numbers which I am pretty sure I don't need to. I tried with it being positive and I got 57.7m/s which is more realistic as compared to my previous attempt. Also note that I have divided the mass already hence the -0.01 instead of -0.001. Finally if I have done something stupid am I at least right in thinking that v(t)^2 is not the same as v*(t)^2 as v is a function of t like f(x) and y. Apologies if this feels like pretty trivial stuff.

Something went wrong with your rearranging and integrating.

When you rearrange the function, you get:
-0.001dt=m\frac{dv}{v^2}

Now integrate both sides, and add an arbitrary constant, C, to either side (it does not matter which side)

Now solve for v(t). (Get v alone on one side of the equation)

Next, using the fact that v(0)=100, solve for C.

Finally, find v(3).


You should find an answer of:
25m/s, so don't be alarmed when the projectile lost 3/4 of its speed in 3 seconds, the drag coefficient used here was quite high.
 
Yeah I realize that I stupidly forgot to carry over the v^2. after integrating properly this time around I got the answer. Thanks for taking the time to help me with my question.
 
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