Inverse Trigonometric Function Problems

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The [itex]x[/itex]-coordinate is [itex]-1/2[/itex] because we're considering whatever is the argument to [itex]\cos^{-1}[/itex] to be the cosine of some angle, so that the value of the expression is the angle itself.

Remember, the cosine is just the x-coordinate of a point on the circle! So, in this case, the cosine is [itex]-1/2[/itex], and that means that the corresponding point on the circle has an [itex]x[/itex]-coordinate of [itex]-1/2[/itex]. We then know that it's in the second quadrant, too, because like I said, [itex]\cos^{-1}[/itex] only gives us values in quadrants 1 and 2, and no points in quadrant 1 have negative x-coordinates.

So, we have a point in quadrant 2 with an x-coordinate of [itex]-1/2[/itex]. There is exactly one point on the circle satisfying these conditions. We now need to know what the angle is, though.

Notice that this point is the reflection over the [itex]y[/itex]-axis of the point on the circle with x-coordinate [itex]1/2[/itex] in quadrant 1 (ie. if we flip the point over the [itex]y[/itex]-axis, we get the point with x-coordinate [itex]1/2[/itex] in quadrant 1, also on the circle). But you know what angle corresponds to that point, it's just [itex]\pi / 3[/itex].

The angle for our real point, with x-coordinate [itex]-1/2[/itex], is then just [itex]\pi - \pi / 3 = 2\pi / 3[/itex] (which you should be able to see geometrically from your picture) :smile:
 
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Hmm…interesting. I think I understand now. So [itex]cos^({-1}[/itex] is different because of the range of values it can be in?

I guess I'll go memorize that chart, or better yet, I'll just write it down in my journal of notes. I can use those on tests…

Data, can't tell you how helpful you have been. Thanks for sticking it through with me !
 
Let me state this a little bit more formally so that it might be a little clearer.

Okay. Let's say we want to find

[tex]\cos^{-1} x[/tex]

for some given [itex]x[/itex]. We know that

[tex]\cos^{-1} (\cos \gamma) = \gamma[/tex]

(at least for [itex]\pi \geq \gamma \geq 0[/itex])

so we'll try to construct an expression something like that. Remember that [itex]\cos^{-1}[/itex] always returns an angle, so we can let it be equal to some angle [itex]\theta[/itex]:

[tex]\theta = \cos^{-1} x[/tex]

but then, this means that we can interpret this to mean

[tex]x = \cos \theta[/tex]

thus, if we can find an angle [itex]\theta[/itex] such that

[tex]x = \cos \theta[/tex]

then our question is solved. We also have to keep in mind that

[tex]0 \leq \theta \leq \pi[/tex]

so we're only looking for angles in quadrants 1 and 2.

The hard part of the question, then, is just how to find [itex]\theta[/itex]? You should do this by considering the situation geometrically, like I did in my last post to find the angle [itex]2\pi / 3[/itex] (or by just taking [itex]\cos^{-1}(x)[/itex] if you have your calculator handy :wink:).
 
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good :smile:

if you have any more questions, just ask. I'm going to sleep for now, though! :zzz: