C/C++ Learn C/C++ to Add Effects to 3D Objects with Physics Engines

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To learn C/C++ for adding effects to 3D objects and using the AGIA physics engine, it's essential to start with foundational knowledge. Recommended resources include "The C Programming Language - 2e" by Brian Kernighan for beginners and "Thinking in C++" for a deeper understanding of C++. For advanced concepts, "Walls and Mirrors" is suggested for data structures in C++. Enrolling in a computer science program can provide structured learning and access to instructors, although patience may vary. Additionally, exploring the Havok engine, which has extensive documentation and a free license version, can be beneficial for practical application in physics simulation.
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i need to learn c/c++ to add effect on 3d objects and to use agia physix engine (like adding gravity , refraction,...etc) and i don't know where to start and what to read and what to learn
there is so much books and so much programs and lectures (i don't mean the 101 books i mean after that)

so please some Buddy recommend some books and where to start reading and what to do...

WhERE to start:confused::shy:

i am new on this...:shy:
 
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do you already know the basics for c and c++?
ie pointers etc.

if not I can recommend a book i used in my undergrad program.
It's called "The C Programming Langauge - 2e" by "Brian Kerningham"

This book helped me..
If you already know c/c++ try to amazon a book for graphics with C to see some books..

If this reply helped you that's good, if not I am sorry.
 
hagopbul said:
i need to learn c/c++ to add effect on 3d objects and to use agia physix engine (like adding gravity , refraction,...etc) and i don't know where to start and what to read and what to learn
there is so much books and so much programs and lectures (i don't mean the 101 books i mean after that)

so please some Buddy recommend some books and where to start reading and what to do...

WhERE to start:confused::shy:

i am new on this...:shy:

How about a computer science book on advanced data structures written in C++? Try "Walls and Mirrors" and get the newest C++ (NOT Java) edition. I've found that to be helpful, based on a first-hand experience. For C, there is a book called "C programming in a UNIX Environment", but I wouldn't recommend that for someone who hasn't programmed before as it's geared more towards those who are learning about the C library in UNIX and is best for those who are studying Operating Systems.

But, if you are really wanting to get your money's worth, just go enroll in a university (or some other kind four-year college) and register for computer science courses. Sure, you'll probably have to take intro to programming courses, but at least you'll have real life people who might help you if you get stuck. I emphasize the word "might", because professors, TA's, and GA's aren't always the most patient of people when it comes to helping the inferior ones who don't know how to program.
 
hagopbul said:
i need to learn c/c++ to add effect on 3d objects and to use agia physix engine (like adding gravity , refraction,...etc) and i don't know where to start and what to read and what to learn
there is so much books and so much programs and lectures (i don't mean the 101 books i mean after that)

so please some Buddy recommend some books and where to start reading and what to do...

WhERE to start:confused::shy:

i am new on this...:shy:

For C/C++ book check out the http://www.mindview.net/Books/TICPP/ThinkingInCPP2e.html, perhaps one of the best books on c++. You may also want to look at Data Structures and Algorithms
with Object-Oriented Design Patterns in C++


I haven't herd of agia but the Favok engine is pretty good. There is a lot of documentation on it. There is also a free license version available online. There is a book for the good havok engine on amazon that goes over all the topics you just asked.
 
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