Non constant accelleration equation(s)

In summary, the conversation discusses the concept of gravitational force between two objects and the calculation of time and final velocity for two objects to "find each other" in the absence of other gravitational influences. The conversation also touches on the use of kinematic equations, differential equations, energy methods, and Kepler's Laws to solve this problem. One member also mentions the need to consider the size of the objects in the calculations.
  • #1
Deeviant
285
0
Hey guys, it's been awhile since I've been in the class room and I'm a bit fuzzy on non-constant acceleration problems.

This actually started with a something of an amorous note sent to a lady friend, with the general idea that there is always a (small) gravitational force experienced between two people and if you make everything else disappear, the two will always(eventually) find each other.

So, that of course made the geek in my curious to derive the equation describing the length of time(and final velocity out of morbid curiosity) that it would take two objects with space, with no other gravitational influences to "find each other"(intersect).

I started looking at the basic kinematic equations but soon found myself out my depth when looking at the complexity introduced by acceleration not being constant.

Thanks.P.S.
The note actually was a hit.
 
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  • #2
Yea the acceleration is going to depend on the distance between the two, which obviously changes, I started looking at the differential equations for it but they are fairly nasty. I do remember during my general physics class however that there is a very easy way to do this with energy methods. The only thing I can't remember off the top of my head is I know there is something odd about the sign convention with the potential energy, and I don't have my physics book near. Anyone care to help us out?
 
  • #3
[strike]It's actually a differential equation. The general solution to it is orbital motion. But for a special case of no orbital angular momentum, it's pretty straight forward. The attractive force is GMm/r². That gives you dr/dt=-G(M+m)/r². By rearranging terms and integrating, you have the solution [itex]t=-\frac{r^3}{3G(M+m)}+C[/itex]. Setting boundary condition t=0 at r=R, you get your answer [itex]T=\frac{R^3}{3G(M+m)}[/itex]. Here, T is time it takes for bodies to meet, R is initial distance, and M and m are masses of two bodies. The size is assumed to be negligible compared to initial separation distance.[/strike]

Please disregard this silliness.
 
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  • #4
There won't be any terminal velocity, the velocity will be growing till the impact. You could estimate the impact velocity, though, it is fairly simple for the conservation of energy.

Time, however, is problematic. If you integrate the equation of motion, you end up with a hairy expression which is anything but intuitive.
 
  • #5
K^2 said:
That gives you dr/dt=-G(M+m)/r².

That should be dv/dt=-G(M+m)/r². Which changes a lot.
 
  • #6
Yes at the moment I am stuck at integrating [tex]\frac{dr}{\sqrt{2m_1G(\frac{1}{R}-\frac{1}{r})}}[/tex]
 
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  • #7
It should be 1/r - 1/R. Potential energy is MINUS GMm/r.
 
  • #8
Hmmm I'll have to go double check, I wasn't looking at my work when I wrote it out. Yea I thought I remembered potential being negative, and it's supposed to be 0 at infinity, no?
 
  • #9
Ha, ha. I must be tired. Good catch, voko.

Well, in that case, I'm going to cheat. This is still an orbital motion problem. By Keppler's Laws, period depends on semi-major axis only, and what we are looking for is half the orbital period. [itex]T=\pi\sqrt{\frac{(R/2)^3}{G(M+m)}}[/itex]. How is that?
 
  • #10
If I remember correctly, any derivation of the third law rests on the assumption that the angular momentum is not zero. Well, it may be that it still turns out to be true even in this case. Let me think about it.
 
  • #11
Yes, Kepler's third law holds even in this case. Using conservation of energy: [tex]
\frac{m\dot{r}^2} {2} - \frac {GMm} {r} = - \frac {GMm} {R}

\\ \dot{r} = - \sqrt {2GM (\frac 1 r - \frac 1 R) }

\\ \int_R^0 \frac {dr} {\sqrt {\frac 1 r - \frac 1 R}} = - \sqrt {2GM} T

\\ \cos \theta = \sqrt {r/R}
\\ \theta = \arccos \sqrt {r/R}
\\ d\theta = - \frac 1 {\sqrt {1 - r/R} } \frac 1 {2R\sqrt {r/R} }
= - \frac 1 {\sqrt {1/r - 1/R} } \frac 1 { 2 \sqrt {R} r }

\\ \cos^2 \theta d \theta = - r/R \frac 1 {\sqrt {1/r - 1/R} } \frac 1 { 2 \sqrt {R} r }
= - \frac 1 {2R^{3/2}} \frac 1 {\sqrt {1/r - 1/R} }

\\ \int_R^0 \frac {dr} {\sqrt {\frac 1 r - \frac 1 R}} = -2R^{3/2} \int_0^{\pi/2} \cos^2 \theta d \theta
= -2R^{3/2} \frac 1 2 \left[ \theta + \sin \theta \cos \theta \right]_0^{\pi/2}

= -R^{3/2} \frac {\pi} {2} = - \sqrt {2GM} T

\\ T = {\pi} \sqrt {\frac {(R/2)^3}{GM}}
[/tex]

One thing to note, though. The bodies were assumed to be point masses. If we take them to have some finite size, then we have to integrate to r > 0, so we won't have everything nicely cancelling at the upper limit of integration. Instead, we will have, as I said, some hairy mess of square roots and trigonometric and inverse trigonometric functions.
 
  • #12
Hmmmm, I didn't approach the problem from an energy standpoint, I started with:

[tex]a=\frac{mG}{r^2}[/tex]

Then I continued with solving the differential equation but I still end up with the reverse 1/R-1/r...
 
  • #13
The acceleration should be be negative, because the force is pulling the object toward r = 0.
 
  • #14
There are multiple ways to come to the same integral.

For any initial separation significant larger than the size of the objects, the finite final distance is negligible.
The final velocity is can be calculated with energy conservation. For simplicity, I'll assume that both masses are same, both objects are spherical with radius r/2 and initial separation R.
$$v=\sqrt{Gm(\frac{1}{r}-\frac{1}{R})}$$
With R>>r, m≈80kg and r=50cm, this gives ~0.1mm/s. Basically every movement will give you escape velocity ;(.
 
  • #15
mfb said:
both objects are spherical with radius r/2

I did not dare to spell out this assumption :)
 
  • #16
Well, it is a very bad approximation (especially together with m=80kg), but otherwise we would need simulations.

Oh, concerning the time: That should depend on the reduced mass ##\mu=\frac{Mm}{M+m}##, not on the mass of one object only. The approximation that one mass is negligible compared to the other is mean ;).
 
  • #17
The math for point objects was done in a previous thread, in post #8, with a minor correction for intermediate steps in post #15, although there is one line with a latex issue (latex was updated since this thread was made). alrildno figured out a different substitution to handle the integral, which was used in this thread.

https://www.physicsforums.com/showthread.php?t=360987

arildno did the math for 2 finite sized objects, each with the same mass, in this thread, but almost all the lines of latex are messed up, except the final result in post #4 is ok.

https://www.physicsforums.com/showthread.php?t=306442

There was another thread where all the latex issues were cleaned up, but I couldn't find it.
 
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  • #18
True. I derived the equation assuming M >> m. Assuming both masses are comparable, the potential energy term become ## - \frac {GMm} {\mu r} ## and ## - \frac {GMm} {\mu R} ##, where ## \mu = 1 + \frac m M ## and ## r ## and ## R ## are the distances of mass ## m ## from the center of mass, where the masses will collide.

This basically means we have to replace ## M \rightarrow \frac M {\mu } = M + m ## throughout, thus getting ## T = \pi \sqrt {\frac {(R/2)^3} {G(M + m)} } ##.
 
  • #19
Reposting the math from the previous thread here with the corrections:

v= dr/dt

a = dv/dt

multiply by dv/dt by dr/dr:

a = (dr dv)/(dt dr) = v dv/dr

This gets you to the first step:

v dv/dr = -G (m1 + m2) / r2

v dv = -G (m1 + m2) dr / r2

for v = 0 at r = r0 you get:

[tex]1/2 v^2 = G (m_1 + m_2) / r - G (m_1 + m_2) / r_0 [/tex]

[tex]v = ± \sqrt{ 2 G (m_1 + m_2) / r - 2 G (m_1 + m_2) / r_0} [/tex]
chosing the negative root since r decreases over time:

[tex]v = \frac{dr}{dt} = - \sqrt{ \frac{2 G r_0 (m_1 + m_2) - 2 G r (m_1 + m_2)} {r\ r_0}} [/tex]

[tex]\frac{- \sqrt{r_0 \ r} \ dr} {\sqrt{ 2 G r_0 (m_1 + m_2) - 2 G r (m_1 + m_2)}} = dt[/tex]

[tex] {- \sqrt{ \frac{r_0}{2 G (m_1 + m_2)}}} \ \ \sqrt{\frac{r}{r_0 - r}} \ dr = dt[/tex]

Using arildno's method from this thread
https://www.physicsforums.com/showthread.php?t=306442

[tex]u = \sqrt{\frac{r}{r_0-r}}[/tex]

[tex]u^2 = {\frac{r}{r_0-r}}[/tex]
[tex]r = r_0 u^2 - ru^2[/tex]
[tex]r + r u^2 = r_0 u^2[/tex]
[tex]r(1 + u^2) = r_0 u^2[/tex]
[tex]r = \frac{r_0 u^2}{1 + u^2} = \frac{r_0 + r_0 u^2 - r_0}{1 + u^2} = \frac{ r_0(1 + u^2) - r_0}{1 + u^2} = r_0 - \frac{r_0}{1 + u^2}[/tex]

[tex]dr = \frac{2 r_0 u \ du}{(1 + u^2)^2}[/tex]

at r = r0, u = ∞, at r = 0, u = 0.

[tex]t = \frac{-2 {r_0}^{3/2}}{\sqrt{2 G (m1 + m2)}} \ \int_\infty^0 \frac{u^{2}}{(1+u^{2})^{2}}du= \frac{-2 {r_0}^{3/2}}{\sqrt{2 G (m1 + m2)}} \left [ \frac{1}{2} \left (\tan^{-1}(u)-\frac{u}{1+u^{2}} \right ) \right ] _\infty^0 = \frac{\pi\ {r_0}^{3/2}}{2 \sqrt{2 G (m1 + m2)}} [/tex]

For finite size objects, the upper limit in the integral would need to be changed from u = 0 to the value of u that corresponds to r at the point of contact between objects.
 
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  • #20
Both methods seem to have the same result, which is reassuring.
 
  • #21
voko said:
I did not dare to spell out this assumption :)

lol!

And thanks guys.
 

What is the equation for non-constant acceleration?

The equation for non-constant acceleration is a = (vf - vi) / t, where a is acceleration, vf is final velocity, vi is initial velocity, and t is time.

How do you calculate acceleration in a non-constant scenario?

To calculate acceleration in a non-constant scenario, you can use the equation a = (vf - vi) / t. First, determine the final and initial velocities of the object in question. Then, calculate the change in velocity by subtracting the initial velocity from the final velocity. Finally, divide this change in velocity by the time interval for which the acceleration is being measured.

What are some real-life examples of non-constant acceleration?

Some examples of non-constant acceleration in everyday life include a car accelerating from a stop, a roller coaster going up and down a hill, a rocket taking off, and a person jumping off a diving board.

How does non-constant acceleration differ from constant acceleration?

Non-constant acceleration refers to a situation where the acceleration is changing over time, while constant acceleration refers to a situation where the acceleration remains the same over time. In non-constant acceleration, the velocity of an object changes at different rates, whereas in constant acceleration, the velocity changes at a constant rate.

Why is it important to understand non-constant acceleration in scientific research?

Non-constant acceleration is a common occurrence in many scientific investigations, such as studying the motion of objects or analyzing the behavior of particles. Understanding the equations and principles related to non-constant acceleration allows scientists to accurately describe and predict the movement of objects and particles in real-world scenarios.

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