Normal Acceleration of a Thrown Ball: What Is It?

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Homework Help Overview

The problem involves analyzing the normal acceleration of a ball thrown horizontally from a height, specifically after one second of flight. The discussion centers around the concepts of normal and tangential acceleration, as well as the effects of gravitational acceleration on the ball's trajectory.

Discussion Character

  • Exploratory, Conceptual clarification, Mathematical reasoning, Assumption checking

Approaches and Questions Raised

  • Participants explore the relationship between the ball's horizontal velocity and its acceleration components. Questions arise about how to calculate normal acceleration and the role of gravitational acceleration in curving the ball's path.

Discussion Status

Participants are actively engaging with the problem, discussing the components of acceleration and the geometry involved. Some guidance has been offered regarding the use of free body diagrams and the relationship between velocity and acceleration components, but no consensus on a solution has been reached.

Contextual Notes

There is an ongoing discussion about the assumptions regarding tangential acceleration and the effects of time on the angle of the velocity components. Participants are considering how these factors influence the calculation of normal acceleration.

diredragon
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Homework Statement


a ball is thrown from some height horizontally with some velocity. After 1 second what is its normal acceleration?
Ignore air friction

Homework Equations

The Attempt at a Solution


I was absolutely certain that it is 10m/s2 couse that doesn't change and it has no acceleration in horizontal direction. But somehow the answer is ##5\sqrt{2}## what does this mean?
 
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They probably want the component of the ball's acceleration normal to its path at that point. (What was the horizontal velocity?)
 
Doc Al said:
They probably want the component of the ball's acceleration normal to its path at that point. (What was the horizontal velocity?)
It was 10m/s so how is that done?
 
Start by drawing a free body diagram after 1 second. Mark the acceleration and its tangential and normal components. See if you can find a way to calculate ##a_N## using geometry.
You will have to find a way to ascertain the angles between various acceleration components. What you know about velocity should help.
 
diredragon said:
It was 10m/s so how is that done?
Figure out the direction of the velocity vector at that point.
 
Doc Al said:
Figure out the direction of the velocity vector at that point.
Is this the picture of the problem?( uploaded )
Well in our case, there isn't any tangential acceleration right?
I can't seem to find a way to calculate the normal acceleration using only the 10m/s couse that doesn't change...what can that tell me?
 

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diredragon said:
there isn't any tangential acceleration right?
There is. It's the component of gravitational acceleration along the velocity vector. It's what makes the object accelerate as it follows the curved path. Normal acceleration curves the path.
 
diredragon said:
Well in our case, there isn't any tangential acceleration right?
"Tangential" means tangential to the path: Parallel to the velocity vector at that point.

diredragon said:
I can't seem to find a way to calculate the normal acceleration using only the 10m/s couse that doesn't change...what can that tell me?
What direction is the normal to the velocity vector at that point? What angle does that normal make with the direction of gravity?
 
Bandersnatch said:
There is. It's the component of gravitational acceleration along the velocity vector. It's what makes the object accelerate as it follows the curved path. Normal acceleration curves the path.

Doc Al said:
"Tangential" means tangential to the path: Parallel to the velocity vector at that point.What direction is the normal to the velocity vector at that point? What angle does that normal make with the direction of gravity?

Isnt the gravitational acceleration the one that curves the path.
If i find the angle between ##a_n## and ##g## its simply ##gcosx=a_n## right?
 
  • #10
diredragon said:
Isnt the gravitational acceleration the one that curves the path.
Yes, it's the gravitational force acting normal to the velocity that curves the trajectory.

diredragon said:
If i find the angle between ##a_n## and ##g## its simply ##gcosx=a_n## right?
Right!
 
  • #11
Doc Al said:
Yes, it's the gravitational force acting normal to the velocity that curves the trajectory.Right!
So it should be 45 degrees as the velocity in the x and y are 10m/s. But what if we are taken 1 s more? How does the angle depend on the time?
 
  • #12
diredragon said:
So it should be 45 degrees as the velocity in the x and y are 10m/s.
Right.

diredragon said:
But what if we are taken 1 s more? How does the angle depend on the time?
You tell me. Only one of the velocity components will change.
 
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  • #13
Doc Al said:
Right.You tell me. Only one of the velocity components will change.
I see, ##V_y=V_tcosx##
 
  • #14
diredragon said:
I see, ##V_y=V_tcosx##
OK. Here's what I would do, for any time ##t##:
##V_x## is constant
##V_y = gt## (downward)

Then use a bit of trig to find the angle from the vertical.
 
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