Plane Mirror Problem: Solve Intensity Using I = Ps/(4*PI*r^2)

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The discussion revolves around solving a plane mirror problem using the intensity formula I = Ps/(4*PI*r^2). Participants clarify that the formula calculates intensity based on the distance from a point-like light source, which spreads light spherically. The intensity is defined as power per unit area, with the area being the surface area of a sphere. There is confusion regarding the role of power in the problem, but it is emphasized that the focus should be on how intensity changes with the additional light source. Understanding the distance from the screen is crucial, as it directly relates to the radius in the intensity formula.
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I'm having problems doing the problem below. The equation in the hint is: I = Ps/(4*PI*r^2) which I have not clue how it relates to this question except for that it's an equation for intensity.

I know that there will be a image produced a distance d behind the mirror, so there will be another "light source" 3d away from the screen.

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We define intensity as

I=\frac{P_{power}}{A_{rea}}


If we assume that the source is pointlike, the intensity will spread like a sphere from the source. 4\pi \ r^2 is the area of a sphere with the radius r. The intensity at the distance r from a pointlike source is thus

I=\frac{P}{4\pi \ r^2}

Does that help?

(I noticed that in your formula you don't have the radius squared. Are you sure that it isn't squared in your book? This is how I would interpert the formula, might be I am wrong)
 
oops thanks for pointing out the typo but I still don't understand what power has to do with this problem.
 
DANIELLYMA said:
oops thanks for pointing out the typo but I still don't understand what power has to do with this problem.

Hi DANIELLYMA! :smile:

It doesn't really matter what power has to do with the problem …

you're only asked to say how the intensity changes

use the formula to calculate by what proportion it goes up because of the "extra" source :wink:
 
r is the radius of the source, how do I take into account the the 3d distance from the screen?
 
DANIELLYMA said:
r is the radius of the source, how do I take into account the the 3d distance from the screen?

I don't follow :confused: … r is distance.
 
Yes, r is "the 3d distance from the screen".
 
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