Projectile motion and release angle

AI Thread Summary
To determine the release angle for maximum range in projectile motion with different launch and landing heights, the angle at which the projectile reaches the landing height should be 45 degrees, ensuring equal horizontal and vertical velocities at that point. The discussion emphasizes the importance of using the position equation and vectors to analyze the motion. The equation provided involves solving for time using the quadratic formula, factoring in acceleration and displacement. The conversation encourages independent problem-solving while inviting corrections to the proposed method. Understanding these principles is crucial for accurately calculating projectile trajectories.
BananaRed
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Determine the release angle that gives the maximum range for a projectile whose launch height and landing height are different. :confused: :confused: :confused: :confused:
 
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Need to be more specific. What's the landscape look like?

cookiemonster
 
that's all I was given
 
well first thing, I'm guessing your instructor wants you to come with an equation.

But first things first. When you release the ball, the point in the trajectory where it reaches the level it lands on, the ball will have to be traveling at 45 degrees. So at the level of the landing point, your horizontal and vertical velocities must be equal. It's easy to visualize when throwing at a level higher than your initial, but harder when it is lower.

For the solution, think position equation, and vectors.

So first we have \sin(\theta) v - \cos(\theta) v = a t

Solving t for position equation ( s(t) = \frac{1}{2}at^2 + vt + s ) using the quadratic equation, 1/2 acceleration cancels and we're left with

sin(\theta) v - \cos(\theta) v = \frac{-v \pm \sqrt{v^2 - 4 \frac{a}{2} s}}{1}

I'll let you do the rest, or else it won't be your work.

And someone please correct me if I'm wrong.
 
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