Projectile Motion w/ unknown initial velocity & uneven launch/landing points

AI Thread Summary
The discussion revolves around solving a projectile motion problem involving a baseball thrown at a 60-degree angle, impacting a building 18 meters away and 6 meters higher than the launch point. Participants analyze the equations of motion to find the initial velocity, final velocity before impact, and its direction. One user attempts to derive the initial velocity using kinematic equations but initially arrives at an incorrect value. Another suggests using substitution methods to simplify the calculations, leading to a quadratic equation for time. The conversation highlights the complexity of projectile motion problems and the importance of careful equation manipulation.
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Homework Statement



A baseball thrown at an angle of 60.0 above the horizontal strikes a building 18.0m away at a point 6.00m above the point from which it is thrown. Ignore air resistance.

A) Find the magnitude of the initial velocity of the baseball (the velocity with which the baseball is thrown).
B) Find the magnitude of the velocity of the baseball just before it strikes the building.
C) Find the direction of the velocity of the baseball just before it strikes the building.

known:
initial angle = 60o
x = 18, y = 6 @ point of impact
a = 9.8 m/s2

Homework Equations



x = v0x*t
y = v0y*t + .5*a*t2

The Attempt at a Solution


I began by manipulating the equations above to create an equation that solves for the magnitude of the velocity, v at x=18, y=6 :

18 = cos(60)*v*t
6 = sin(60)*v*t + .5*a*t2

t = 18/(cos(60)*v)
6 = sin(60)*v*(18/(cos(60)*v))+.5*-9.8*(18/(cos(60)*v))2
v = sqrt((.5*-9.8*182)/(6-(18*sin(60)/cos(60))))/cos(60)

And using this I found v to be 15.9, which is incorrect. I don't think the rest will be any problem if I can figure out v, but I can't find what I'm doing wrong for the life of me. Also, if there is a different approach I should be taking please tell me, thanks!
 
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Try using the position kinematic equation y=-1/2gt^2+vsin(60)t+yo and set the final value (y)at six meters. And the equation x=-1/2gt^2+vcos(60)t+xo, since there is no acceleration in the x vector the equation becomes 18=vcos(60)t, therefore v=18/cos(60)t sub it into the y position equation. You get 6=-4.9t^2+(18*sin(60))/(cos(60)), or t=sqrt((18tan(60)-6)/4.9). Then sub the time back into the v=18/cos(60)t equation. V=9*sqrt((18tan(60)-6)/4.9)
 
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Try using the position kinematic equation y=-1/2gt^2+vsin(60)t+yo and set the final value (y)at six meters. Solve for time the substitute the time into the velocity equation in the x direction, then just solve for average velocity.

Doesn't this lead to a quadratic equation with t? That's what I ended up with and it's getting messy and even harder to follow...unless I'm misunderstanding you?
 
Sorry about the first post I edited it, you were on the right track just use substitution
 
Ah, thank you...I just realized that I was entering 15.9 into the wrong blank on the submission form...I'm resisting the urge to slam my fist through my wall.
 
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