andyrk
- 658
- 5
We know that in real world scenarios, for rolling without slipping of bodies like sphere, dis, cylinder etc. there is a rolling resistance present. This rolling resistance comes from the fact that in actual situations bodies aren't perfectly rigid. So there is some compression at the point of contact between the rolling body and the surface. According to what I have read, this compression is unevenly distributed even at the point of contact. Like it means if we maginfy and see the point of contact we would notice that some parts (very small elements) of the points of contact are more compressed and some are lesser. But why does this happen? And on account of this there is a net resultant force which doesn't pass through the CM of the rolling body and so this produces an anticlockwise torque which in turn slows down the object. So my second query is that even if the compression's are uneven how does it effect the net normal reaction force? I thoroughly read the following link but couldn't get anything more out of than what I have written: http://www.lhup.edu/~dsimanek/scenario/rolling.htm