Rotating Surfaces: Simplifying Sketching with Normalized Equations

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To simplify sketching rotated surfaces like ellipsoids and hyperboloids, normalizing the equations before drawing is recommended. This approach helps eliminate cross terms, making the surfaces easier to visualize. After normalizing, one can revert to the original coordinates for rotation. The challenge lies in accurately representing these surfaces in a rotated 3D space. Following this method can lead to clearer and more manageable sketches.
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Hi all,

I wasn't sure what section to put this under, but I was wondering if there is a simple, or at least algorithmic, process to sketching surfaces like ellipsoids, hyperboloids, saddles, etc. when they have been rotated. I seem to be able to manage (...just), with surfaces oriented to the standard x,y,z basis, but if cross terms are involved in the original expression and I construct a new expression for the surface in terms of a new orthonormal basis (where no cross terms appear), my drawings get extremely messy and all sense is lost. I find drawing a surface on a set of axis rotated in 3 dimensions quite difficult.

Any advice would be appreciated.
 
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You should normalize the equations first and draw the result. You then can still re-enter the old coordinates and rotate then.
 
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