Solving Surface Integrals: A Challenge

In summary: The projection of the surface onto the xy-plane is a triangle with vertices at (0, 0), (1, 0), and (0, 1). If a function is given as a function of y, as in this case, we integrate with respect to y first so we have to integrate over the "sides" of the triangle with x fixed between x= 0 and x= 1. The equation of the line at the left edge of the triangle is y= 0. The equation of the other two sides are y= 1- x and x= 0. To integrate over the triangle, we must integrate over the entire triangle so we must integrate over x between 0
  • #1
Saketh
261
2
I'm working from H.M. Schey's Div, grad, curl, and all that, and am trying to figure out surface integration.

One of the example problems boils down to the following surface integral over a projection, with z = 1 - x - y
[tex]
\sqrt{3} \int \!\!\! \int_R 1 - y \,dx \,dy
[/tex]
I made x and y go from 0 to 1.
[tex]
\sqrt{3} \int_0^1 \!\!\! \int_0^1 1 - y \,dx \,dy
[/tex]
According to the book, the answer is [tex]\frac{1}{\sqrt{3}}[/tex], but I keep getting [tex]\frac{\sqrt{3}}{2}[/tex].

Another example problem has z = 1 - y - x/2:
[tex]
\int \!\!\! \int_R \frac{3x}{4} - \frac{3y}{2} + \frac{1}{2} \,dx \,dy
[/tex]
I made x go from 0 to 2, and y go from 0 to 1.
[tex]
\int_0^1 \!\!\! \int_0^2 \frac{3x}{4} - \frac{3y}{2} + \frac{1}{2} \,dx \,dy
[/tex]
The answer is supposed to be 1/2, but I keep getting 1.

I have not completely lost faith, because I am able to evaluate the integrals which require conversion to polar coordinates. However, the ones in cartesian coordinates are confusing me.

Thanks in advance.
 
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  • #2
Saketh said:
I'm working from H.M. Schey's Div, grad, curl, and all that, and am trying to figure out surface integration.

One of the example problems boils down to the following surface integral over a projection, with z = 1 - x - y
[tex]
\sqrt{3} \int \!\!\! \int_R 1 - y \,dx \,dy
[/tex]
I made x and y go from 0 to 1.
Okay, why did you "make x and y go from 0 to 1" and what happened to x in the integrand? It's hard to know if that right or wrong or if your integrand is correct since you don't tell us what the problem says!

According to the book, the answer is [tex]\frac{1}{\sqrt{3}}[/tex], but I keep getting [tex]\frac{\sqrt{3}}{2}[/tex].

Another example problem has z = 1 - y - x/2:
[tex]
\int \!\!\! \int_R \frac{3x}{4} - \frac{3y}{2} + \frac{1}{2} \,dx \,dy
[/tex]
I made x go from 0 to 2, and y go from 0 to 1.
[tex]
\int_0^1 \!\!\! \int_0^2 \frac{3x}{4} - \frac{3y}{2} + \frac{1}{2} \,dx \,dy
[/tex]
The answer is supposed to be 1/2, but I keep getting 1.

I have not completely lost faith, because I am able to evaluate the integrals which require conversion to polar coordinates. However, the ones in cartesian coordinates are confusing me.

Thanks in advance.
Please give the problems themselves so we can see if what you are doing is right or wrong.
 
  • #3
I knew I was forgetting something when I wrote the above post...sorry!

Here are the two problems:
"Let's first compute the surface integral
[tex]
\int \!\!\! \int_S (x + z) \,dS
[/tex]
where [itex]S[/itex] is the portion of the plane [itex]x + y + z = 1[/itex] in the first octant.
"

The second one:
"Suppose we wish to calculate [tex]\int \!\!\! \int_S \vec{F} \cdot \hat{n} \,dS[/tex] where [tex]\vec{F}(x, y, z) = \hat{i}z - \hat{j}y + \hat{k}x[/tex], and S is the portion of the plane
[tex]
x + 2y + 2z = 2
[/tex]
bounded by the coordinate planes.
"
 
  • #4
Okay, why did you "make x and y go from 0 to 1" and what happened to x in the integrand?
I made x and y go from 0 to 1 because the projection R of the surface S on the xy-plane extends from x = 0 to x = 1, and y = 0 to y = 1.
 
  • #5
Not for all x and y! The projection of the plane onto the first quadrant of the xy-plane (since the question asks about the first octant) is a triangle with borders x= 0, y= 0, and x+ y= 1. The limits of integration for a double integral are all constants only if the region is a rectangle. x can go between 0 and 1 but for each x y varies between 0 and 1- x. The integral should be
[tex]\int_{x=0}^1\int_{y= 0}^{1-x} (x+z)dV[/tex].

A vector perpendicular to x+ y+ z= 1 is grad(x+ y+ z)= i+ j+ k which has length [itex]\sqrt{3}[/itex] so [itex]dV= \sqrt{3}dxdy[/itex]. Of course, on x+ y+ z= 1, z= 1- x- y so x+ z= x+ 1- x- y= 1- y. Your integral is
[tex]\sqrt{3}\int_{x=0}^1\int_{y= 0}^{1- x}(1- y)dy dx[/tex].

For your second problem, assuming that the question was to integrate on the portion of z = 1 - y - x/2 in the first octant, the plane cuts the xy-plane in the line 0= 1- y- x/2 or y= 1- x/2 and the projection of the plane onto the first quadrant of the xy-plane is a triangle with vertices at (0,0), (0, 1), and (2, 0). If you let x vary from 0 to 2 then for each x, y varies from 0 to 1- x/2. The integrals will be
[tex]\int_{x= 0}^2\int_{y= 0}^{1-\frac{x}{2}}( ) dydx[/itex]
If you don't like fractions, you can reverse the order of integration, letting y vary from 0 to 1 and, for each y, x varies from 0 to 2y- 2:
[tex]\int_{y=0}^1\int_{x= 0}^{2y- 2}( )dxdy[/tex]
 
  • #6
A vector perpendicular to x+ y+ z= 1 is grad(x+ y+ z)= i+ j+ k which has length [itex]\sqrt{3}[/itex]
I did not use a grad (what is a grad?) to find the length of the normal vector - I found what the normal vector is in terms of a function, namely this:
[tex]
\hat{n} = \frac{
-\hat{i}\frac{\partial f}{\partial x} -
\hat{j}\frac{\partial f}{\partial y} +
\hat{k}
}
{
\sqrt{
1 + \left ( \frac{\partial f}{\partial x} \right )^2 + \left ( \frac{\partial f}{\partial y} \right )^2 }
}
[/tex].

I somewhat understand your explanation, HallsOfIvy, but I am still confused. In the first problem, how can you know that x goes from 0 to 1, but have to write that y goes from 0 to 1-x?

Or is it that you are writing y as a function of x so that the integral finds the area correctly?
 

Related to Solving Surface Integrals: A Challenge

1. What is a surface integral?

A surface integral is a type of integral that is used to calculate the total value of a scalar or vector field over a given surface. It is similar to a regular integral, but instead of integrating over a one-dimensional curve, it integrates over a two-dimensional surface.

2. Why is solving surface integrals considered a challenge?

Solving surface integrals can be challenging because it requires a good understanding of vector calculus and knowledge of the properties of surfaces. It also involves multiple steps and can be time-consuming to solve, especially for complex surfaces.

3. What techniques can be used to solve surface integrals?

The most common techniques used to solve surface integrals include parametrization, Green's Theorem, Stokes' Theorem, and the Divergence Theorem. Each technique has its own advantages and is suitable for different types of surfaces and vector fields.

4. What are some real-world applications of surface integrals?

Surface integrals have many practical applications in physics, engineering, and other fields. They are used to calculate the flux of electric and magnetic fields, the flow of fluids, and the surface area of objects. They are also used in computer graphics to render 3D images.

5. How can I improve my skills in solving surface integrals?

To improve your skills in solving surface integrals, it is important to have a strong foundation in vector calculus and practice solving various types of surface integrals. You can also refer to textbooks, online resources, and practice problems to enhance your understanding and problem-solving abilities.

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