Some question about Spring force and Deformation

AI Thread Summary
The discussion revolves around the behavior of spring force and its equilibrium position, particularly when varying amounts of force are applied. It highlights that when a spring is stretched and released, it may not return to its original equilibrium position if insufficient force is applied, due to factors like friction and damping. The mathematical explanation involves Hooke's law and the concept of damped oscillators, which account for energy losses and can lead to multiple equilibrium points. The user seeks programming solutions to simulate this behavior visually, aiming to ensure the spring returns to its original anchor position after release. Understanding the complexities of non-linear dynamics and damping effects is essential for accurately modeling this behavior in programming.
Jenny_wui
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I have some basic question about spring force. The anchor position for spring is its equlibrium position. As the spring is stretched, when released, it is expected that it should come back to its equilibrim position. But I found when less force is applied, the new equilibrium position is a bit far from the original position of rest. The more force is applied, it comes closer to the original equilibrium position. Could anyone explain this behaviour with mathematics. For a certain amount force if I always want the spring to be back in its original equilibrium position, what do I need to do?
Thanks every body in advance.
 
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well could you give a bit more detailed description of what you did exactly? ws the spring hanging, and moving vertically? or was it on a horizontal table?
if it was on a horizontal table then most probably since you applied less force the friction on the table slowed it down.
But share your experiment with a bit more detail, and then I could help more.
 
Well, the simplest model of the force of a spring is Hooke's law, that the force is proportional to the displacement (stretching) of the spring. Hooke's law is usually only true for small displacements. -Springs cannot be stretched to any length or compressed to any length, the begin to deform, etc. A Hooke's law spring will continue to oscillate forever (harmonic oscillator), since there's no friction. The simplest way to include friction is to create a 'damped oscillator', where you have a term that represents friction, air-resistance, or whatever losses you may have, as giving rise to a force proportional to velocity. A damped oscillator will also return to its original position.

So to describe what you're seeing, you'd need a more accurate description of how the force on the string changes with displacement, and a more accurate description of how the friction/damping acts on the spring. You could model this in many ways, perhaps doing an expansion of spring's force in higher powers of x (with corresponding spring constants), and the friction in higher powers of v (and friction terms).

If you then balance the forces, as one does in deriving the equations for the harmonic/damped oscillators, you get an ordinary differential equation. But unlike the simpler models, there likely isn't an analytical solution to it. It'd be a non-linear ODE. One of the characteristics of these is that they often have many different equilibrium points, in other words, depending on how the system starts out (and it may be extremely sensitive to this, which is part of chaos theory), it can converge to different stationary points. So it's not entirely surprising that it may return to different points if compressed and released at different distances.

That's basically the best "mathematical" explanation I can give you, short of doing actual calculations. Basically, you've called our bluff. :smile: The reason why damped oscillators are taught in all the textbooks isn't because it's a great model of real-world springs, but because it's a model that happens to have a straightforward exact solution. But you see, as soon as you step off the path of neat idealizations and exactly-solvable models, even the simplest things can get quite complicated. Welcome to physics (and the forums)!
 
Thank you very much. Actually I am doing some programming in graphics. Here I have chosen some anchor point. As the distance from the anchor point increases, force increases and displacement takes place proportionately. But when in released position, it always stops a bit away from the anchor position. I am not doing any experiment. Just want to show something with programming. But I need to show that after release, it comes back to the original anchor position. How to fill in the gap? Could anyone suggest?
 
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