Stuntman jumping 2D kinematics.

In summary, the stuntman jumps from building A to building B with a flight time of 1s. He has an initial speed of Vo at an angle of 30 degrees above horizontal. Building B is 0.9m shorter than building A. Using displacement and velocity kinematic equations, the horizontal distance covered by the stuntman can be found by using the cosine of 30 degrees and the initial speed Vo. To find the maximum height with respect to the starting point, the initial vertical position must be taken into account, which is 0.9m above the final vertical position of 0m.
  • #1
CandyApples
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Homework Statement


A stuntman is jumping from building A to building B. His flight lasts 1s. He leaves point A with a speed of Vo at an angle of 30 degrees above horizontal. Building B is .9m shorter than building A. What horizontal distance was covered by the stuntman given he makes it to the very edge of building B? What was the maximum height with respect to the starting point attained by the stuntman?


Homework Equations


Displacement and velocity kinematic equations.


The Attempt at a Solution


displacement x= cos(30)*Vo*1s
displacement y= sin(30)*vo+.5(-9.8)(1)-.9m

I know that somehow i need to find Vo from the Y data then plug it into the x displacement equation but i am not sure how this is going to be possible with the given information.
 
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  • #2
Your equation giving y has an incorrect value for the initial vertical position. The general form is

y(t) = y0 + voyt - (1/2)g t2

What is the value for y0? In other words, if you plug in t=0 in the above equation, what should y0 be so that it matches the vertical position of the stuntman?
 
  • #3
oh should it be a +.9 since at t=0 he is .9 above where he will end up?
 
  • #4
Yes. So his initial vertical position is 0.9 m and his final vertical position is 0 m. Now you can put the equation together.
 

1. What is the purpose of studying stuntman jumping 2D kinematics?

The purpose of studying stuntman jumping 2D kinematics is to understand the motion and mechanics involved in stunts performed by stuntmen, and to use this knowledge to improve safety and performance in the film industry.

2. What factors affect a stuntman's jump in 2D kinematics?

The factors that affect a stuntman's jump in 2D kinematics include the height of the jump, the angle at which the jump is initiated, the initial velocity, and the acceleration due to gravity.

3. How can 2D kinematics be used to calculate the trajectory of a stuntman's jump?

By using the principles of 2D kinematics, such as the equations of motion and projectile motion, the trajectory of a stuntman's jump can be calculated. This involves determining the initial conditions, such as the initial velocity and angle, and then using these values to calculate the position and velocity at different points in time.

4. What safety precautions should be taken into consideration when studying stuntman jumping 2D kinematics?

Safety should always be the top priority when studying stuntman jumping 2D kinematics. Precautions such as using protective gear, ensuring proper training and supervision, and conducting thorough risk assessments are important to prevent accidents and injuries.

5. How can the information gathered from studying stuntman jumping 2D kinematics be applied in other fields?

The principles and techniques used in studying stuntman jumping 2D kinematics can be applied in other fields such as sports, engineering, and even military training. The understanding of motion and mechanics can be used to improve performance, prevent injuries, and optimize design and training strategies.

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