The discussion focuses on calculating the average acceleration of a plane making a gradual turn from north to east at a constant speed of 200 m/s over 20 seconds. The key point is that average acceleration is determined by the change in velocity divided by the time taken, considering both speed and direction as vectors. Participants emphasize the importance of vector addition to account for the change in direction, noting that the plane's velocity changes from 200 m/s north to 200 m/s east. The conversation also touches on using centripetal acceleration formulas and calculating the turn's radius for a more precise answer. Ultimately, the average acceleration can be derived from the vector changes without needing to detail the specific path taken.
#1
Elphaba
12
0
An airplaine is flying North at 200m/s. It make a gradual turn at constant speed. 20 secs later, it completes the turn and is moving East at 200 m/s. What is the magnitude of its average acceleration while making its turn?
You can tackle this one using the formula for centripetal acceleration, if you know it.
Or simpler, just look at the change in the velocity and divide by the time taken. Remember, velocity includes direction as well as speed. Even though in this case the speed remains constant, the direction, and therefore the velocity is changing.
#3
Elphaba
12
0
i thought v = \frac{\Delta\nu}{\Delta\chi}
right? change in distance over change in time, but the distance would be a quarter of the circumference, and the change in time is 20 secs. so... 20 times 200?
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#4
ceptimus
299
2
There's more to velocity than (change in distance) / (change in time)
Consider a car driving past your house heading north, at 60 mph. It passes your house at 12:00:00 slams on the brakes, skids around a J (U) turn and accelerates back past your house at 60 mph heading south at 12:00:15.
Now in 15 seconds what distance has the car covered? Zero? Has the car accelerated or decelerated?
You need to consider velocities as vectors. Have you covered that yet? It normally involves drawing arrows where the length of the arrow represents the speed, and the direction the arrow points in represents the direction. You add and subtract vectors by drawing them nose to tail, and then considering the new vector (arrow) that joins the start and end of the chain.
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#5
Elphaba
12
0
a(c) = v^2/r
but it's a curve... so how do you add the vectors?
I'm So FRUSTRATED!
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#6
ceptimus
299
2
You don't have to worry about the path taken. That's why they use 'average' in the question. You only have to consider the starting and finishing velocities, and the time taken.
The plane has lost 200m/s of northward velocity, so it's the same as gaining 200m/s of southward velocity. At the same time it's gained 200m/s of eastward velocity. We can draw the two changes and add them together like this:
Code:
|
|
|
|
| 200
|
|
|
V 200
--------------->
Now you can draw the vector connecting the start and end of this chain and that gives you the effective velocity change. Acceleration is just change in velocity divided by the time taken.
Edit: I think this will work, but I'm not totally sure. If I were working out this one, I would calculate the radius of the turn (you know the plane flies a quarter of a circle, that is a distance of 2\pi r / 4) in a certain time at a constant given speed, so calculating r is easy.
And you already know the formula for centripetal acceleration \frac{v^2}{r} so you're laughing.
It will be interesting to see how the answers from the two methods compare. I think now that the vector adding method might give a slightly smaller answer, as a force acting in that direction would slow the plane down somewhat, and then speed it up again, so it's not what the question asks.
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